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  1. #1
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    This is just horrible. Steps of Nald is just too much of a lag fest. Trying to walk through, even just to get to the Flames is like watching my char glitch to it. Why do RPers flock to that one certain spot? There are other Adventurer Guilds to hang out at and stop this horrendous lag.
    (1)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Settiesama View Post
    This is just horrible. Steps of Nald is just too much of a lag fest.
    I have to ask: Lag of FPS loss?

    The latter can be helped by simply limiting the amount of characters rendered in the options. I personally haven't noticed any particular lag while running through Ul'dah.
    (1)

  3. #3
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zojha View Post
    I have to ask: Lag of FPS loss?

    The latter can be helped by simply limiting the amount of characters rendered in the options. I personally haven't noticed any particular lag while running through Ul'dah.
    It tested that by moving it down to minimum and still lags like crazy, and it's only Steps of Nald, everywhere else is fine.
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Settiesama View Post
    It tested that by moving it down to minimum and still lags like crazy, and it's only Steps of Nald, everywhere else is fine.
    Aye. Well, I guess we can only look on the bright side then: There are no "unable to leave the zone" errors... yet.
    (0)