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Thread: Housing

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  1. #1
    Player
    MeridaQ's Avatar
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    Jan 2014
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    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Xenor View Post
    Bad design is bad design - that's not the players' problem.

    I actually like the solution they've put in to deter people from selling houses, they just need to fix the UI so that people don't have to run around like headless chickens checking every plot that looks empty to see if it's actually purchasable. It's up there with the market wards from 1.0 where you had to go in and check each retainer to see if it had the item you wanted. Just mark them as unavailable in the UI and problem solved on that front.
    Just a tip for next time you want to know if a house is available for purchase you should check the price. If the current price of the plot is the starting max price then it probably has a demo timer. If the price is devalued a good bit then it can probably be purchased. Every time someone relocates the price of the houses reset, this will give you a good gauge if you should be running around the wards to try and buy some.
    (6)

  2. #2
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MeridaQ View Post
    Just a tip for next time you want to know if a house is available for purchase you should check the price. If the current price of the plot is the starting max price then it probably has a demo timer. If the price is devalued a good bit then it can probably be purchased. Every time someone relocates the price of the houses reset, this will give you a good gauge if you should be running around the wards to try and buy some.
    Thanks. That's good info, but it really shouldn't be like that.

    I think there's only one plot left on Ragnarok now and there's about 10 people camping it.

    I think there's something to be said about the distribution of housing ward resources too. Why should a small population server get allocated the same number of resources as a large population server? If there are finite resources then they should be distributed on a percentage basis of where the players actually are.
    (1)
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  3. #3
    Player
    Vonleo's Avatar
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    Apr 2012
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    251
    Character
    Vonleo Slanzar
    World
    Coeurl
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Xenor View Post
    Thanks. That's good info, but it really shouldn't be like that.

    I think there's only one plot left on Ragnarok now and there's about 10 people camping it.

    I think there's something to be said about the distribution of housing ward resources too. Why should a small population server get allocated the same number of resources as a large population server? If there are finite resources then they should be distributed on a percentage basis of where the players actually are.
    Pretty simple to give players a incentive to transfer over to low populated servers to balance out the population between all servers. If they started taking out wards and plots from lower populated servers those servers would NEVER get new players and the server would slowly die resulting in merging of servers or worse locking those highly populated servers even quicker.
    (4)

  4. #4
    Player
    Faeon's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Vonleo View Post
    Pretty simple to give players a incentive to transfer over to low populated servers to balance out the population between all servers.If they started taking out wards and plots from lower populated servers those servers would NEVER get new players and the server would slowly die resulting in merging of servers or worse locking those highly populated servers even quicker.
    That would be a very dirty move, I don't think that is the answer to the current problem with demand on High Populated servers to say hey jump shipif you want to use a feature that we provide. SE needs to address the demands that is required on the High Populated servers, why would I want to move if I have been on a server since I started ARR and have the same friends who play there and are friends irl too. Makes no sense. The bottom line is going to another server is not the option to correct the issue, the issue is demand greater than what SE's servers can handle.

    We have to live with it now, as this proves yet again that SE cannot keep up, simple. If you play the game only for a house and nothing more then moving to a dead server should be fine for you. If you are on a server that you like and been there for years, your f**ked.
    (2)

  5. #5
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Faeon View Post
    That would be a very dirty move, I don't think that is the answer to the current problem with demand on High Populated servers to say hey jump shipif you want to use a feature that we provide. SE needs to address the demands that is required on the High Populated servers, why would I want to move if I have been on a server since I started ARR and have the same friends who play there and are friends irl too. Makes no sense. The bottom line is going to another server is not the option to correct the issue, the issue is demand greater than what SE's servers can handle.

    We have to live with it now, as this proves yet again that SE cannot keep up, simple. If you play the game only for a house and nothing more then moving to a dead server should be fine for you. If you are on a server that you like and been there for years, your f**ked.
    Or you could start a conversation with your friends about all moving together? A million years ago when I played WoW, I played on a super high population server. When they opened up free transfers my entire guild (FC equiv) transferred to a different server together. With cross world PF and friends list, it wouldn't be that bad as long as you stayed in your current data center. SE has made it pretty clear that they want the server population to be balanced throughout all the servers. If you don't want to move, then that's fine, but you should realize that means you have to deal with the housing system as it is, 'cause they're not gonna start doing dynamic wards or take away wards from low pop servers to give more to high pop servers.
    (2)
    Last edited by MizArai; 02-24-2018 at 12:58 AM. Reason: text limit

  6. #6
    Player
    LinkBadguyZero's Avatar
    Join Date
    Dec 2017
    Location
    Ul'Dah
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    19
    Character
    Lantis Arkzerak
    World
    Ragnarok
    Main Class
    Ninja Lv 70
    Quote Originally Posted by MizArai View Post
    When they opened up free transfers my entire guild (FC equiv) transferred to a different server together. With cross world PF and friends list, it wouldn't be that bad as long as you stayed in your current data center. SE has made it pretty clear that they want the server population to be balanced throughout all the servers.
    Then, just like Blizzard did, they should open a free transfer limited-time window. Only adding a bonus exp on some servers (and you'll look at that only during character creation) won't solve any problem in high populated servers, Legacy ones in primis.
    (0)

  7. #7
    Player
    MizArai's Avatar
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    Aug 2015
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    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LinkBadguyZero View Post
    Then, just like Blizzard did, they should open a free transfer limited-time window. Only adding a bonus exp on some servers (and you'll look at that only during character creation) won't solve any problem in high populated servers, Legacy ones in primis.
    They had a free transfer window for "congested servers" to preferred or new servers. That's why Balmung's active population is about half of what it used to be. People transferred off. And I think it's still the highest population server, anywhere.

    edit: Transfer was free. Max amount of gil that could be transferred was increased to 999,999,999. They gave you 10 gold chocobo feathers. Reimbursed people for housing and apartment costs PLUS an additional amount for furnishing that couldn't be recovered. But it did lock you on the new server for 90 days.
    (3)
    Last edited by MizArai; 02-24-2018 at 02:02 AM. Reason: additional info

  8. #8
    Player
    Flashgordon1975's Avatar
    Join Date
    Dec 2017
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    67
    Character
    Flashgordon Bahamut
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    Quote Originally Posted by Xenor View Post
    Thanks. That's good info, but it really shouldn't be like that.

    I think there's only one plot left on Ragnarok now and there's about 10 people camping it.

    I think there's something to be said about the distribution of housing ward resources too. Why should a small population server get allocated the same number of resources as a large population server? If there are finite resources then they should be distributed on a percentage basis of where the players actually are.
    Or players do what humans have been doing forever when resources in an area run out....migrate.
    (2)