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  1. #1
    Player
    Xenor's Avatar
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    Mar 2011
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    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The only way to fix housing in this game is to have a 1.23 style cataclysmic event totally destroy every ward available and start again with a system that works. They are never going to solve the problems with the current system unless they add 100 more wards.

    The worst part about it all is I used to own a house, but because I had to stop playing for a short period I had it taken from me. I understand why they do that, but to me that is an indicator of bad design rather than a solution. You shouldn't have large purchases confiscated from you for taking a break.
    (0)
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  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
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    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Xenor View Post
    The only way to fix housing in this game is to have a 1.23 style cataclysmic event totally destroy every ward available and start again with a system that works. They are never going to solve the problems with the current system unless they add 100 more wards.

    The worst part about it all is I used to own a house, but because I had to stop playing for a short period I had it taken from me. I understand why they do that, but to me that is an indicator of bad design rather than a solution. You shouldn't have large purchases confiscated from you for taking a break.
    So because of your short comings we should nuke and start over -.- lol funny, people think is an easy solution. They will eventually b e adding more plots and are making it so that RTM traders add flipping houses won't become an issue. It will take time. Just like you had to quit on your own, knowing their was a deadline, why should SE hold on to houses for non paying members? Got to pay to play. The real fix is as follows; be patient, join an FC in the meant time.
    (2)

  3. #3
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
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    Xenor Vernix
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    Ragnarok
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    Thaumaturge Lv 50
    Quote Originally Posted by ManuelBravo View Post
    Text.
    Bad design is bad design - that's not the players' problem.

    I actually like the solution they've put in to deter people from selling houses, they just need to fix the UI so that people don't have to run around like headless chickens checking every plot that looks empty to see if it's actually purchasable. It's up there with the market wards from 1.0 where you had to go in and check each retainer to see if it had the item you wanted. Just mark them as unavailable in the UI and problem solved on that front.

    As for nuking - most people seem to agree that the small houses suck. Nuking the wards and starting again would allow SE to provide bigger houses for more people. They could also use a system that doesn't rely on having a set number of plots. Separate FC and personal housing while they're at it.

    Everyone on the server should be able to have a house if they wish to - there is no valid argument against that so don't try.
    (2)
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  4. #4
    Player
    Divinemights's Avatar
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    Jul 2016
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    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xenor View Post
    Bad design is bad design - that's not the players' problem.
    This is very typical Millenials thinking.
    No thanks, pass.
    (1)

  5. #5
    Player
    MeridaQ's Avatar
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    Jan 2014
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    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Xenor View Post
    Bad design is bad design - that's not the players' problem.

    I actually like the solution they've put in to deter people from selling houses, they just need to fix the UI so that people don't have to run around like headless chickens checking every plot that looks empty to see if it's actually purchasable. It's up there with the market wards from 1.0 where you had to go in and check each retainer to see if it had the item you wanted. Just mark them as unavailable in the UI and problem solved on that front.
    Just a tip for next time you want to know if a house is available for purchase you should check the price. If the current price of the plot is the starting max price then it probably has a demo timer. If the price is devalued a good bit then it can probably be purchased. Every time someone relocates the price of the houses reset, this will give you a good gauge if you should be running around the wards to try and buy some.
    (6)

  6. #6
    Player
    Xenor's Avatar
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    Xenor Vernix
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    Ragnarok
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    Thaumaturge Lv 50
    Quote Originally Posted by MeridaQ View Post
    Just a tip for next time you want to know if a house is available for purchase you should check the price. If the current price of the plot is the starting max price then it probably has a demo timer. If the price is devalued a good bit then it can probably be purchased. Every time someone relocates the price of the houses reset, this will give you a good gauge if you should be running around the wards to try and buy some.
    Thanks. That's good info, but it really shouldn't be like that.

    I think there's only one plot left on Ragnarok now and there's about 10 people camping it.

    I think there's something to be said about the distribution of housing ward resources too. Why should a small population server get allocated the same number of resources as a large population server? If there are finite resources then they should be distributed on a percentage basis of where the players actually are.
    (1)
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  7. #7
    Player
    Vonleo's Avatar
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    Apr 2012
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    251
    Character
    Vonleo Slanzar
    World
    Coeurl
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Xenor View Post
    Thanks. That's good info, but it really shouldn't be like that.

    I think there's only one plot left on Ragnarok now and there's about 10 people camping it.

    I think there's something to be said about the distribution of housing ward resources too. Why should a small population server get allocated the same number of resources as a large population server? If there are finite resources then they should be distributed on a percentage basis of where the players actually are.
    Pretty simple to give players a incentive to transfer over to low populated servers to balance out the population between all servers. If they started taking out wards and plots from lower populated servers those servers would NEVER get new players and the server would slowly die resulting in merging of servers or worse locking those highly populated servers even quicker.
    (4)

  8. #8
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Vonleo View Post
    Pretty simple to give players a incentive to transfer over to low populated servers to balance out the population between all servers.If they started taking out wards and plots from lower populated servers those servers would NEVER get new players and the server would slowly die resulting in merging of servers or worse locking those highly populated servers even quicker.
    That would be a very dirty move, I don't think that is the answer to the current problem with demand on High Populated servers to say hey jump shipif you want to use a feature that we provide. SE needs to address the demands that is required on the High Populated servers, why would I want to move if I have been on a server since I started ARR and have the same friends who play there and are friends irl too. Makes no sense. The bottom line is going to another server is not the option to correct the issue, the issue is demand greater than what SE's servers can handle.

    We have to live with it now, as this proves yet again that SE cannot keep up, simple. If you play the game only for a house and nothing more then moving to a dead server should be fine for you. If you are on a server that you like and been there for years, your f**ked.
    (2)

  9. #9
    Player
    Flashgordon1975's Avatar
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    Dec 2017
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    67
    Character
    Flashgordon Bahamut
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    Quote Originally Posted by Xenor View Post
    Thanks. That's good info, but it really shouldn't be like that.

    I think there's only one plot left on Ragnarok now and there's about 10 people camping it.

    I think there's something to be said about the distribution of housing ward resources too. Why should a small population server get allocated the same number of resources as a large population server? If there are finite resources then they should be distributed on a percentage basis of where the players actually are.
    Or players do what humans have been doing forever when resources in an area run out....migrate.
    (2)

  10. #10
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Xenor View Post
    Bad design is bad design - that's not the players' problem.

    I actually like the solution they've put in to deter people from selling houses, they just need to fix the UI so that people don't have to run around like headless chickens checking every plot that looks empty to see if it's actually purchasable. It's up there with the market wards from 1.0 where you had to go in and check each retainer to see if it had the item you wanted. Just mark them as unavailable in the UI and problem solved on that front.

    As for nuking - most people seem to agree that the small houses suck. Nuking the wards and starting again would allow SE to provide bigger houses for more people. They could also use a system that doesn't rely on having a set number of plots. Separate FC and personal housing while they're at it.

    Everyone on the server should be able to have a house if they wish to - there is no valid argument against that so don't try.



    Funny they do show the plots so they don't have to go running around like a chicken with out a head. When selecting wards they can see plots and status just like in RL you look at listings then go check them out.

    You call it poor design I call it most people are broke regardless who still complain gill is hard to come by.

    Housing is an optional content and if people join FC they have some options as well. Apartments are also optional and inn rooms are provided as well so players can rest and accumulate rest xp bonus. SE takes into consideration accounts not being active so its only a waste of resources as well. Holding houses for inactive accounts even if they don't pay is just a poor business decision. Why maintain account that have been inactive or don't pay? SE warns when houses are going to be demolish via email and gives options. It's not SE fault if people don't check their email it's an internet based business. In most cases people buy houses and don't fully understand the consequences of being inactive.

    So yes there is a valid argument, and just like a real home guess what if you don't pay your mortgage/rent you get evicted, you don't pay your taxed you get a lean, ect. Sorry landlord I went on vacation I don't need to pay rent does not cut it.

    Overall people need to take initiative when adding wards, request time off from work, have gill saved up, ect. I was able to flip houses back and forth in Balmung of all servers so it was not difficult to get a home for those of us that think outside the box. SE said fine people complain we will make it harder because FC's should get priority, their was a way around to get personal home. Now their still plots available and people still complain. It's not big enough, it's not facing the correct direction, blah blah blah. If people want to play house their always The sims.
    (2)
    Last edited by ManuelBravo; 02-28-2018 at 02:02 AM. Reason: Character limit