How I would love to be able to use Dragoon jumps to avoid attacks and jump over gaps. So many Attacks on Titan foiled by hitboxes.Same, to an extent. I liked playing chicken with AoEs, though it also made me wish my character elevation was actually being affected when using jump skills like Empyreal Arrow, so that it might actually be useful for said games of AoE-chicken.
That's assuming, of course, that AoEs would at that point actually have hitboxes as drawn, as well, allowing between those two changes for true three-demension combat, even if without flight, rather than all things having essentially infinite height and height-checks being handled solely by zonal debuffs (as in Alexander 6 and 8).
Probably not actually unpopular, but I wish SE would stop with all the jumps and drops in dungeons. I've started just skipping the path between the second and third boss in Rabanastre because it makes me sick dealing with it, I alt-tab away for the drops in Aquapolis and Uzair, and I spent the rest of the night with a headache just dealing with that one part in Byakko. Please, just stop it already.
Speaking of which, why do NIN get the lower damage from falls and not DRG?
Last edited by Ilenya; 02-20-2018 at 05:09 PM.
Would Dragoon having a both a unique and higher jumping animation be an unpopular opinion? I just remembered thinking of this years ago and wondered why no one ever brought it up![]()
I never thought of that! That is pretty silly.
Edit: Oop! Sorry for double posts!
Another thought I just had about Dragoon. It lacks a straight arrow forward jumping skill! Basically a rush skill like Monk's tackle, Warrior ramming thing and Samurai's rush slash. I first noticed this lack of an ability while recalling how FF Dissidia Kain had a forward jumping skill. It'd be a nice ablity to have for another quick jump in when our other jumping skills are on CD.
Last edited by Soge01; 02-20-2018 at 05:30 PM.
Depends on if there's open time in the rotation and whether there's an appearance of waste.
If, say, you got rid of Heavy Thrust and then made Jump a weaponskill in exchange for added damage, but thereby made it so that it couldn't clip into surrounding GCD uptime, you'd probably get a fairly positive reaction.
Dragoon actually has one better. Not only does it have a charge like Shoulder Tackle on a 1-minute CD, but also an equidistant freely aimable mover on a 30s CD. All in all, Dragoon is by far the most mobile job in the game.Another thought I just had about Dragoon. It lacks a straight arrow forward jumping skill! Basically a rush skill like Monk's tackle, Warrior ramming thing and Samurai's rush slash. I first noticed this lack of an ability while recalling how FF Dissidia Kain had a forward jumping skill. It'd be a nice ablity to have for another quick jump in when our other jumping skills are on CD.
I dunno if it's been touched in this manner, but seriously, if we can have fingers and nails (from the Ananta), why can't our feet look like...you know, feet, instead of blocky shapes with lines that represent toes??? I don't have that much of a foot fetish, but it bugged the hell out of me in 4.0 when Fordola was sitting on the table - those blocky shapes that were supposed to be feet really took me out of suspension for a moment. If we can't get barefoot animation, at least give us a better look for feet - surely if our fingers look good, something similar can be applied. Strangely enough, they actually look better if you're just coming out of water and are wet.
@Shuri: while I can appreciate that it has a gap opener and a gap closer making some really powerful mobility options, I still wish Jump itself acted as a gap closer as well. Its the only jump that doesn't double as mobility, and as is spineshatter is dps first so I will often find I already popped it to keep my LotD eyew cycling when I need a gap closer.
Of course Jump would have the same issue but 30s cycles a lot faster than 60s.
Tl;dr: imo Jump shouldn't plop you back at the spot you cast it from and just act as a gap closer.
Roger that. Same.@Shuri: while I can appreciate that it has a gap opener and a gap closer making some really powerful mobility options, I still wish Jump itself acted as a gap closer as well. Its the only jump that doesn't double as mobility, and as is spineshatter is dps first so I will often find I already popped it to keep my LotD eyew cycling when I need a gap closer.
Of course Jump would have the same issue but 30s cycles a lot faster than 60s.
Tl;dr: imo Jump shouldn't plop you back at the spot you cast it from and just act as a gap closer.
...That or as an optionally double-stage ability, where you could move about the re-landing zone (at roughly sprint speed) during the jump.
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