Would Dragoon having a both a unique and higher jumping animation be an unpopular opinion? I just remembered thinking of this years ago and wondered why no one ever brought it up![]()
Would Dragoon having a both a unique and higher jumping animation be an unpopular opinion? I just remembered thinking of this years ago and wondered why no one ever brought it up![]()
Depends on if there's open time in the rotation and whether there's an appearance of waste.
If, say, you got rid of Heavy Thrust and then made Jump a weaponskill in exchange for added damage, but thereby made it so that it couldn't clip into surrounding GCD uptime, you'd probably get a fairly positive reaction.
Dragoon actually has one better. Not only does it have a charge like Shoulder Tackle on a 1-minute CD, but also an equidistant freely aimable mover on a 30s CD. All in all, Dragoon is by far the most mobile job in the game.Another thought I just had about Dragoon. It lacks a straight arrow forward jumping skill! Basically a rush skill like Monk's tackle, Warrior ramming thing and Samurai's rush slash. I first noticed this lack of an ability while recalling how FF Dissidia Kain had a forward jumping skill. It'd be a nice ablity to have for another quick jump in when our other jumping skills are on CD.
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