This is probably the only real reason I've seen for why a person might dislike the FATE system (and not an underlying reason that they're associating with FATEs)
Now its my turn to say "Stop Projecting" What both of the people you quoted said specifically, even within the quote themselves, was they didnt like the FATE's. They said nothing about FATE mechanics or Hunts or other content. YOU were the one to extend FATE's to those areas then base your argument on that.
Erm.Now its my turn to say "Stop Projecting" What both of the people you quoted said specifically, even within the quote themselves, was they didnt like the FATE's. They said nothing about FATE mechanics or Hunts or other content. YOU were the one to extend FATE's to those areas then base your argument on that.
What?
Me bringing comparisons from other content in the game is not at all the same thing as projecting. Projecting would be like if I said "well I find fates fun".
Just like that person taking my statement about my inability to understand why people hated fates (and not the content inside of them), and the person replied my own statement said that they were boring (when I did not say that), and that is the only one I accused of projecting because he was.
Yes this is very clear.I did sort of answer you above, maybe I need to elaborate more.
What I'm hoping from Eureka that I wouldnt get from FATE's is more strategy and effort on the part of players. It would be the difference between Odin popping in the shroud, Special weather changes, checking your map for blue circle, everyone gathers, stand in place, smack till dead. The last three are pretty much par for the course in this game, very little thought needs to go into battle content outside of Savage while its relevant.
Now what I'm hoping from Eureka in the Odin example would be Odin pops, Special weather changes, all interested players in the zone now search for where he popped up, eventually someone finds him, shouts location, players check the map, shout they are coming/party invites/etc, gather at location, initiate fight, fight has actual boss mechanics that need dodging/stunning/(hopefully fewer telegraphed moves)/etc, Tank needs to have Thunder affinity, DPS need to have Earth affinity, (both are hot swappable depending on spec), Death penalty will add sense of danger to dying, Smack till dead.
That's just the ones that spawn on a timer, there could be some that are item spawned. Player gets item from X source, shouts "I got the X item! Anyone wanting to join meet me at the alter of Storms?", players communicate to arrange the fight, then same as above.
I totally understand that eventually players will have a forum dedicated to spawn times/conditions/etc and some of that initial mystery and excitement will dissipate, again i'm fine with that. Yoshi-P has already said that this content will grow with the patches so I can only hope new monsters and triggers will be introduced throughout the life of the content. The rewards are pretty simple but the time its supposed to take will draw that out, not like Diadem where you are just fighting the RNGesus. Eureka will have tangible progress and goals to work towards.
The thing is a lot of this is still speculation until we can actually do the content, these are just some of my hopes for it. Playing Diadem was sorta fun but really it was party spawn, fly directly to first goal, kill, fly to next goal, kill, fly to next goal, kill, end content, gain meager reward and hope its what you wanted. Above and beyond the killing monsters Eureka will have its own level system and elemental system not used elsewhere in the game. Like a game within a game, gameception.
Hope this makes at least a little sense? I know its not drastically different than FATE's as they exist in the open world but it doesnt need to reinvent the wheel to give it a fresh feel, at least for a time. My worry for the content is it will be like every other piece of content they release, fun for a week, after that "OMG really? Skalla again? Kill me now..." With how many times its been pushed back, I'm cautiously optimistic.
I do think this could maybe be done within the confines of the fate system, depending on how much flexibility they might have for deciding spawning, but at least now I understand exactly why you do not want them.
Last edited by Squintina; 02-20-2018 at 07:43 AM.
Ok, maybe "projecting" was the wrong word. My apologies.Erm.
What?
Me bringing comparisons from other content in the game is not at all the same thing as projecting. Projecting would be like if I said "well I find fates fun".
Just like that person taking my statement about my inability to understand why people hated fates (and not the content inside of them), and the person replied my own statement said that they were boring (when I did not say that), and that is the only one I accused of projecting because he was.
Any comment on my more detailed explanation or are you just here to argue semantics?
I added it in as an edit.
I like your explanation and I finally understand a little bit about some actual fate-system related reasons why people may not like fates, and therefore why they may not want them in Eureka. Thank you.
Groovy! Didnt see your edit until after I commented.
Its the "hey! Look at me over here! I'm a FATE and this is what I am, what I do, how long is left, thank you for joining me!" that people dont like. If anything i'm surprised there isnt more push back on the fact Yoshi-P said that the Claim system will be the same as FATE's. I'm glad its that way cause I remember trying to camp an NM in XI next to three other people, missing the first hit after hours/days of waiting, then sitting there fuming because now I'm getting nothing out of this and I'm powerless as I watch someone else kill the guy and get the reward I was after too. But some people really like the claim system that locked others out.
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