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  1. #1
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Squintina View Post
    A fate boss is honestly not much different from a hunt boss (or a NM).
    Not quite. Regular FATE bosses have little to no mechanics going for them. They tend to just be a bigger version of a regular mob and just use one AoE (two if they're adventurous). Hunts (A and S ranks) have mechanics going for them, which makes them more interesting than a regular FATE boss, though the downside with them is that their HP doesn't scale, so if you have a bunch of people in the zone killing them, they'll die before they get a chance to show you what they can do.

    I'm hoping the NM's will be on the same level (if not, higher) as Odin, Behemoth, Coeurlregina, Foxy Lady and Ixion.
    (3)

  2. #2
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
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    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nestama View Post
    Not quite. Regular FATE bosses have little to no mechanics going for them. They tend to just be a bigger version of a regular mob and just use one AoE (two if they're adventurous). Hunts (A and S ranks) have mechanics going for them, which makes them more interesting than a regular FATE boss, though the downside with them is that their HP doesn't scale, so if you have a bunch of people in the zone killing them, they'll die before they get a chance to show you what they can do.

    I'm hoping the NM's will be on the same level (if not, higher) as Odin, Behemoth, Coeurlregina, Foxy Lady and Ixion.
    But that's not an issue with the fate system itself...They could put fate bosses with some mechs if they wanted to.
    They can, and have, made tougher fate bosses like in "The Eyes Have It" or..you know..Odin.

    The original comment I replied to had nothing to do about difficulty. It was a hate for the FATE system itself.
    Quote Originally Posted by Erudito View Post
    Have they said if this has FATEs in it? I really and truly would have to ask the development team "what the heck, people?!" if there are FATEs in this. And if there are FATEs, can I do I have alternatives to them so I can get things done in Eureka?

    I have done thousands upon thousands of FATEs and am utterly sick of them. I cringe every time I hear its detestable fanfare music and indications. I hate them so much. Its fine if they are an option for those who like them, but I just want them far away from me.
    Which, whether the NM is via a random direct spawn (a la Hunt) or via a fate spawn (a la Odin), what difference does it really make?

    And then a person said fates were boring:

    Quote Originally Posted by Addicted View Post
    You just answered your own question - it's more boring and mind numbing than watching paint dry.
    If super easy monsters that are required to kill in mass numbers (you know , boring farming stuff) is done via direct monster kills or via a fate, what difference does it make? either one will be equally boring. The medium of how they spawn is hardly relevant, the task itself would be what makes it boring.

    If a person wants to say "I hope they have alternatives to brain dead content" sure, but to have an issue with FATEs is just ridiculous. FATE system, in and of itself, just means a timed area where a specific event spawns. Its timer, its goals (monsters vs boss), its difficulty, can vary from fate to fate.

    Which is why when people say things like "fates are boring" it's just so illogical, because the fate system itself has almost little to do with why they find it boring.
    Past implementations of fates are boring because power creep (no ilvl sync) makes them too easy and a lack of variety in monster mechanics, but that isn't to say new fates in new areas can't be made more difficult/interesting.

    That'd be like if I said "dungeons are boring" just because all dungeons <30 are mindnumbling easy now because of power creep (apparently they were hard once upon a time), despite that there are harder dungeons out there with interesting mechanics.
    (2)
    Last edited by Squintina; 02-20-2018 at 07:19 AM.