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  1. #11
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I'd love to see machinist get more utility since bard brings so much and I'd like to see use of turrets. Something I was thinking of is a Knight Autoturret. It's use is to create of a field that lowers incoming damage for a period of time (10-15secs) and once done it detonated for something like 200 or 300.
    (0)

  2. #12
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by MPNZ View Post
    ...
    For Monk:
    • Fist of Wind would activate a trait called wave fist that would increase attack range

    • Fist of earth would be A tnk utility stance with with counter attacks and higher evade, and Hp added to existing benefits.

    • Be like water: Seamless stance switching: no animation lock outs from switching stances.

    • The revive skill from tactics

    • Stigmata from tactics

    • Second wind granted clemency's Aoe and would heal other players at 25-60% potency

    • Earth slash from tactics
    (0)
    Last edited by MPNZ; 02-18-2018 at 09:32 PM.

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    For Monk:
    • The revive skill from tactics
    • Stigmata from tactics
    • Earth slash from tactics
    Can I get a summary of those?
    (0)

  4. #14
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Can I get a summary of those?
    Ok, the monk job in FFT had a lot of healing utilities as well as two ranged attacks (wave fist and earth slash).
    Revive was literally a zero range physical attack rez for one character, stigmata would remove negative status effects (also close range), and Earth slash was straight line AOE with a range of seven squares. from your unit. And all of them were instant casts.

    I found an FAQ!
    https://gamefaqs.gamespot.com/ps/197...tics/faqs/3859
    (0)
    Last edited by MPNZ; 02-18-2018 at 11:14 PM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    Ok, the monk job in FFT had a lot of healing utilities as well as two ranged attacks (wave fist and earth slash).
    Revive was literally a zero range physical attack rez for one character, stigmata would remove negative status effects (also close range), and Earth slash was straight line AOE with a range of seven squares. from your unit. And all of them were instant casts.
    I think we actually had the Earth Slash back in 1.0, albeit with the same animation as Howling Fist. The current name changed version which may be as close as we'll get, though to the originals, as elements in themselves are irrelevant at this point. Perhaps Monk-specific or trait-based elemental synergies or integrations, etc., would allow for a second one, or for a more meaningfully element-variable Howling Fist/Earth Slash/Burning Wave.
    (0)

  6. #16
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I think we actually had the Earth Slash back in 1.0, albeit with the same animation as Howling Fist. The current name changed version which may be as close as we'll get, though to the originals, as elements in themselves are irrelevant at this point. Perhaps Monk-specific or trait-based elemental synergies or integrations, etc., would allow for a second one, or for a more meaningfully element-variable Howling Fist/Earth Slash/Burning Wave.
    Hmm, I never played 1.0. They could also implement what they did to decrease War's button bloat and explain it as something like changing from crane stance to Tiger or something. And, they could also add attacks that would automatically switch the stance you're in to the one that it shares it's elemental attribute with.
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    Hmm, I never played 1.0. They could also implement what they did to decrease War's button bloat and explain it as something like changing from crane stance to Tiger or something. And, they could also add attacks that would automatically switch the stance you're in to the one that it shares it's elemental attribute with.
    I was just thinking Fire/Earth/Wind Tackle, but with more than just one of three being worthwhile for 99% of the time, and without one of three being self-harm 99% of the time.
    (0)

  8. #18
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I honestly don't want to see any new abilities. I would prefer traits for various classes to round out the existing toolkit.

    Monk
    - Tornado Kick only requiring one GL stack
    - Wind Tackle grants a GL Stack

    Dark Knight
    - Bloodspiller refreshes the timer on Blood Price/Blood Weapon

    Bard
    - Iron Jaws refreshes Straighter Shot

    MCH
    - Heavy Shot procs reduce the cooldown timer on Gauss Barrell

    AST
    - Benefic reduces the cooldown on Earthly Star

    These are just examples and not something I am exactly sold on but ideas floating around in my head.
    (1)

  9. #19
    Player
    rjspencer4's Avatar
    Join Date
    Jan 2015
    Location
    Mac Anu
    Posts
    335
    Character
    Despair Senpai
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    a stance for DRK that brings it back to it's 3.5 version
    (2)

  10. #20
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AvenoMatt View Post
    I'd love to see machinist get more utility since bard brings so much and I'd like to see use of turrets. Something I was thinking of is a Knight Autoturret. It's use is to create of a field that lowers incoming damage for a period of time (10-15secs) and once done it detonated for something like 200 or 300.
    I was thinking of a Knight autoturret, but I'd rather it was a turret that followed you around more like an egi. (Better replicating the 'enhanced manoeuvrability' of the knight piece)
    It could gain better utility through another skill.
    Perhaps an armour piercing shot that inflicts a magic debuff, or a single target damage mitigation skill.
    (1)

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