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  1. #1
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    For BRD:
    • 2.0's shadow bind effect (cross classable to ninja)

    • Wide Volley replacing quick knock

    • Make Iron jaws refresh straighter shot

    • Refulgent Arrow replacing Straight shot when straighter shot is up

    • A less cluttered UI

    • An upgrade to Nature's minne and Wardens paeon to have clemency's aoe radius

    • Minne and Warden work like stone skin and place a stack without the timer. Otherwise, they will work as they do right now.

    • Warden to have a reduced cast time

    • Peloton's effect to to become a passive trait that would be share with machinist

    • A skipping action that would work like sprint

    • Make it so that stats would change color if you hit the stat limit

    • A lullaby aoe to put baddies to sleep

    • hunt tracking skills similar to prospect (universal skill)

    Quote Originally Posted by MPNZ View Post
    In general:

    With the introduction of gauges it might be good idea to begin redesigning the HP/MP/TP/EXP/enemy HP/job gauges/et cetera into a single graphic, or at least just some of them to be more aesthetically pleasing and easier to absorb by players.

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    Bard:

    Timing: Basically, this will just be a reward system that would insentivise players to keep songs active throughout encounters. It would basically give rewards for switching the next song in a certain amount of time, and would be telegraphed by the song gauge blinking red.
    For examples: read below.

    Wanderer's minuet reward: Straighter shot proc chance up for the duration for song activated during timing.

    Mage's Ballad reward: River of Blood activated for duration for duration of the song activated during timing.

    Army's Paeon change: Once all of the notes are activated timing will activate.

    Army's Paeon reward: Activating timing will continue its effect for the duration of the song activated during timing.

    (1)
    Last edited by MPNZ; 02-19-2018 at 03:29 AM. Reason: clarification

  2. #2
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by MPNZ View Post
    ...
    For Monk:
    • Fist of Wind would activate a trait called wave fist that would increase attack range

    • Fist of earth would be A tnk utility stance with with counter attacks and higher evade, and Hp added to existing benefits.

    • Be like water: Seamless stance switching: no animation lock outs from switching stances.

    • The revive skill from tactics

    • Stigmata from tactics

    • Second wind granted clemency's Aoe and would heal other players at 25-60% potency

    • Earth slash from tactics
    (0)
    Last edited by MPNZ; 02-18-2018 at 09:32 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    For Monk:
    • The revive skill from tactics
    • Stigmata from tactics
    • Earth slash from tactics
    Can I get a summary of those?
    (0)

  4. #4
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Can I get a summary of those?
    Ok, the monk job in FFT had a lot of healing utilities as well as two ranged attacks (wave fist and earth slash).
    Revive was literally a zero range physical attack rez for one character, stigmata would remove negative status effects (also close range), and Earth slash was straight line AOE with a range of seven squares. from your unit. And all of them were instant casts.

    I found an FAQ!
    https://gamefaqs.gamespot.com/ps/197...tics/faqs/3859
    (0)
    Last edited by MPNZ; 02-18-2018 at 11:14 PM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    Ok, the monk job in FFT had a lot of healing utilities as well as two ranged attacks (wave fist and earth slash).
    Revive was literally a zero range physical attack rez for one character, stigmata would remove negative status effects (also close range), and Earth slash was straight line AOE with a range of seven squares. from your unit. And all of them were instant casts.
    I think we actually had the Earth Slash back in 1.0, albeit with the same animation as Howling Fist. The current name changed version which may be as close as we'll get, though to the originals, as elements in themselves are irrelevant at this point. Perhaps Monk-specific or trait-based elemental synergies or integrations, etc., would allow for a second one, or for a more meaningfully element-variable Howling Fist/Earth Slash/Burning Wave.
    (0)

  6. #6
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I think we actually had the Earth Slash back in 1.0, albeit with the same animation as Howling Fist. The current name changed version which may be as close as we'll get, though to the originals, as elements in themselves are irrelevant at this point. Perhaps Monk-specific or trait-based elemental synergies or integrations, etc., would allow for a second one, or for a more meaningfully element-variable Howling Fist/Earth Slash/Burning Wave.
    Hmm, I never played 1.0. They could also implement what they did to decrease War's button bloat and explain it as something like changing from crane stance to Tiger or something. And, they could also add attacks that would automatically switch the stance you're in to the one that it shares it's elemental attribute with.
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    Hmm, I never played 1.0. They could also implement what they did to decrease War's button bloat and explain it as something like changing from crane stance to Tiger or something. And, they could also add attacks that would automatically switch the stance you're in to the one that it shares it's elemental attribute with.
    I was just thinking Fire/Earth/Wind Tackle, but with more than just one of three being worthwhile for 99% of the time, and without one of three being self-harm 99% of the time.
    (0)