Quote Originally Posted by Truefaith87 View Post
The mistake they made was Abyssea.
My thoughts on Abyssea are this...

It was released around the same time as ffxiv v1. It allowed you to max out jobs fast and breeze through content at a pace not seen before in XI. That and the dismantling of content like dyna all made me come to the conclusion they were trying to rush ppl thru xi and hopefully get them into xiv. Then v1 went down in a firey rampage of smoke and criticism they scrambled to give it more life via Adoulin, which at release was obviously rushed, to keep ppl thinking about ff until xiv could be reborn.

But then they watered xiv down so badly that the people they didn't loose with abyssea either stayed in xi or moved on to other games. I know very few ppl who came here from there and stayed for any reasonable amount of time. Out of my giant ls easily having 50+ ppl on at any given time and enough regular endgame raiders to fill multiple pts, 1 person came over and lasted longer than 1-2 updates, other than myself. XIV is the polar opposite of XI when it comes to UI, skill and endgame, in the fact that XI took skill, had bad UI and intense, fun endgame where xiv takes no skill, has decent UI and lackluster endgame that is more "why even bother?" than "It's raid night! woohoo!"

I think a lot of the old XI players will show up again in either Ashes of Creation or Pantheon Rise of the Fallen, from the way they sound. As it is XIV isn't as much an mmo as it is a mobile game on console/pc.