




Last edited by Rongway; 02-14-2018 at 06:40 PM.
Error 3102 Club, Order of the 52nd Hour
People in JP server still use raid finder for anything recent including savages.
Though I'd still prefer greed party finder for farming primals so everyone can get their wanted loot happily so long as the things do drop.
You don't get stacked jobs when clearing is selected and max. 1 when practise is selected.
Raidfinder and Dutyfinder are working different.
And there is not a single person over 6 pages of this thread who seems to know this.
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Last edited by KarstenS; 02-14-2018 at 07:33 PM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100





To me this looks like two of the same healer or tank job is still possible, which to my understanding would slow down the LB generation.
https://na.finalfantasyxiv.com/lodes...43b40551d1e3e8Party Composition
When queueing solo or with less than a full party, the Raid finder will match together 2 tanks, 2 healers, 1 ranged physical DPS, 1 ranged magical DPS, 1 melee DPS, and 1 other DPS.The fourth, unspecified DPS class or job to be matched will depend on the settings selected when registering for a raid.
When selecting Duty Completion
The unspecified DPS player cannot be the same class or job as other players to be matched together in a party.
When selecting Practice
The unspecified DPS player can be the same class or job as other players to be matched together in a party.
Graphics
MSQ
Viper
Well it's easier to farm with PF




While I'm aware of the differences, they merging the two into the same window has blurred the line and it's easy to see why people don't consider them different entities.
http://king.canadane.com


Honestly, I never understood its unpopularity.
Party Finder is you grouping up with people you probably don't know. Raid Finder is the same. Most PFs I join don't have an intense discussion of how we're going about the fight beforehand, it's simply gathering people and queuing.
So maybe you want to form a farm group, so it'll be the same group for multiple runs. Chances are you'll still end up with parties that aren't really well suited to farm and will end up going through members or joining different PFs. The amount of time wasted would be about the same if you could reliably queue in the RF. Yes, when you do find that good group, it's natural to want to stick with them. But how many times do they crumble after just a few runs anyway?
But what I *really* don't understand is people who haven't cleared not wanting to queue for practice. This is almost entirely dead beyond the first couple days. There should be no reason the RF is inadequate for this since you're just trying to learn the fight, not necessarily clear it. Yet that too gets relegated to the PF.
Bottom line: People are too confident with the PF's efficiency, and the RF could be a much more viable way of doing content if more people utilized it.


The reason there is a wave of clears happening almost immediately when content is released and then subsequent parties falter to clear even the easier raid content is because the groups that form up early are the most dedicated. People with less time often aren't able to jump the gun on content so they have to stick to weekend raiding, and then people are skittish to join up because of high ball expectations from an unknown group of people that they are joining with. Also, people eventually want to move beyond practice to simply clearing the fight, and how does someone gauge if they are capable to meet the party makers standards if they have practiced the fight? Some people have made it to 5% and seen all phases while someone else might have made it to 40% and seen all phases. Is that a sign the latter person is worse and less practiced than the person at 5% before clear?
Essentially, the reason why hard content that isn't DF face roll is bad is that it puts people into a mental trap of assumed expectations. The entire premise of this kind of content is built upon the trust of ones companions and the willingness to step forward to do it on a regular schedule. Players and game developers shouldn't expect that this content is doable by parties that have to frequently rebuild and swap people in and out due to conflicting time commitments. Yet here we are in the latest expansion of FFXIV basically stuck in this exact situation. EX fights should be for people that want to raid and don't have the time to dedicate to savage, and that's my own thought on the matter. Make the fight easier, let people get their 355 weapons, and then if they want to go further they can go do savage, or if they'd rather advance some other job, go off and start farming for that jobs gear. Case in point the weapon is iLvL 355 while the tomestone gear and savage gear is 360-370. It's not going to be the end of the world to let people get 355 weapons.
Last edited by Colt47; 02-15-2018 at 02:19 AM.
Player
Still forces 2 tanks which was a no no for Zurvan EX.
Actually says 1 player per job
Patch notes talks about the "unspecified/other DPS".Party Composition
When queueing solo or with less than a full party, the Raid finder will match together 2 tanks, 2 healers, 1 ranged physical DPS, 1 ranged magical DPS, 1 melee DPS, and 1 other DPS. The fourth, unspecified DPS class or job to be matched will depend on the settings selected when registering for a raid.
When selecting Duty Completion
The unspecified DPS player cannot be the same class or job as other players to be matched together in a party.
When selecting Practice
The unspecified DPS player can be the same class or job as other players to be matched together in a party.
This one doesn't for some reason.
I do remember them talking about waiving the LB penalty but can't seem to find anything on it specifically about RF.
I have a recorded RF queue practice Shinryu EX on patch day, our party comp was 2 paladins 2 dragoons 2 red mages and the queued group (us) was SCH & AST. Dunno if it affected the LB bar though we were too busy getting hit by everything.
That's cause no one uses it in NA/EU, lol. Only time it was really good was Sophia EX and maybe the first 2 hours of a new patch day when no one has any idea what they are doing/no parties. I feel like Cross server PF killed it for most people. There are usually parties all the time after the "gotta do the story" dead period wears off.
Last edited by Vaer; 02-15-2018 at 03:58 AM.
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