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  1. #301
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Colt47 View Post
    ... I'm pro getting rid of enrage timers. The primary reason enrage timers exist is to pressure dps into optimizing their damage and to enforce item level requirements on the group, but the healers mana along with the tanks own longevity already act as an enrage timer.
    Nope. There are numerous abilities set in place to combat MP loss. Not to mention you're literally complaining about having to optimize your damage, which, as a DPS player, you should be doing at all times anyway. And with this logic, parties should wipe as soon as 1 healer dies. Kind of a lame excuse. Honesty I feel like this entire thread is just trying to absolve DPS players of the responsibility they have in raids. Removing enrage timers allows DPS roles to kick back and relax while tanks/healers struggle. Thank God the devs would never do something that foolish.
    (5)

  2. #302
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    It is utterly pointless to debate this.

    Enrage timer is a mechanic...like any other mechanic...its one that's been in majority of Final Fantasy games since as long as I could remember.
    People who are against it...are just flat lazy....and want a "I win" button.

    SE isn't going to hear you on this....you will be ignored on this. Get used to it...or move on. If you can't handle it...you or your party are doing it wrong. It doesn't take much to figure it out.
    (8)

  3. #303
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Colt47 View Post
    ... I'm pro getting rid of enrage timers. The primary reason enrage timers exist is to pressure dps into optimizing their damage and to enforce item level requirements on the group, but the healers mana along with the tanks own longevity already act as an enrage timer.
    Item level requirements exist for reasons other than just DPS checks. They also exist for survivability. That's why a lot of world first raiders meld Vitality into the right side of crafted gear until they get enough HP to survive mechanics without it. It's also why you need VIT melds in ultimate--so you can survive the outgoing damage once you start getting to Bahamut and his myriad of mechanics. In V4S, if you had less than 35,000 health and not very many pieces of 330/340 gear, you were going to have issues just surviving the outgoing damage. Casters and healers had to meld VIT until they got enough 330/340 gear to survive without it. So item level isn't just there for DPS requirements.

    That being said, what's wrong with asking DPS to perform their promises function at a relatively decent level?
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #304
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    It is utterly pointless to debate this.

    Enrage timer is a mechanic...like any other mechanic...its one that's been in majority of Final Fantasy games since as long as I could remember.
    People who are against it...are just flat lazy....and want a "I win" button.

    SE isn't going to hear you on this....you will be ignored on this. Get used to it...or move on. If you can't handle it...you or your party are doing it wrong. It doesn't take much to figure it out.
    (2)

  5. #305
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    I rather like enrage timers. I think that when a group is starting out on a particular fight, obviously the goal is to master the mechanics, then optimize DPS while nailing mechanics. It makes you play better knowing u cant slack off mid encounter. My group and I lost several times in a row to Alte Roite enrage at 2% or less because we were not applying the pressure as much as possible/dps (myself included) dying. Would be cheesy if you could take an hr to down it.
    (0)

  6. #306
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Kazgrel View Post
    Given that the final boss of Fractal HM has essentially an enrage cast when it reaches 10-15% hp, it seems SE disagrees with the OP.

    Not much of an enrage, though; I have yet to have a group unable to kill that boss before the enrage cast goes off.
    If someone fails that time, then I have nothing to say.
    (0)

  7. #307
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    I don't have anything against enrage timers but we need to be careful with them.

    The ones in Gordias were a big reason for it's failure.

    Maybe if we tried not having them in raids we could focus on having mechanics that are more difficult or involved? I remember hearing about how the Dev team needed to tone mechanics down due to the complicated DPS rotations combined with the strict enrage timers.

    Quote Originally Posted by NephthysVasudan View Post
    snip
    No, you don't get to call everyone who doesn't agree with you lazy or bad.
    (1)
    Last edited by ToasterMan; 02-13-2018 at 05:36 AM.

  8. 02-13-2018 05:34 AM
    Reason
    mistake at editing

  9. #308
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ToasterMan View Post
    No, you don't get to call everyone who doesn't agree with you lazy or bad.
    Nephthys said what most people are thinking in this thread, tbh. This thread obviously appeals to DPS mains who don't actually feel like being pushed to their highest potential. If enrage timers are removed, why would you even need DPS roles? Why not just use PF to gather up a bunch of tanks and healers to take on everything? The people who are saying "oh the devs can focus on more advanced mechs" are spouting bs. Even with more difficult mechanics, the lack of an enrage timer would mean the DPS players could still be lazy with their rotations and lazy with everything else. Putting literally every bit of the difficulty on tanks/healers to keep the party from dying. "Lazy" seems like a harsh word to use, but in this situation, it's honestly the most accurate.
    (1)

  10. #309
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    Enrage timer is a mechanic...like any other mechanic...its one that's been in majority of Final Fantasy games since as long as I could remember.
    I know FFXI had enrages of sorts, but I'm not so sure about single-player Final Fantasy's having enrage mechanics.
    (0)

  11. #310
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ToasterMan View Post
    [...] Maybe if we tried not having them in raids we could focus on having mechanics that are more difficult or involved? [...]
    Or keep them in Raids and add DPS checks in a handful of dungeons... get people used to DPS checks. Get them used to having to perform DPS checks, so that when they get to raiding, they are already used to their existence. Raise the skill floor.

    Inb4 people saying "People will quit/unfair to casuals/this is not a job/etc.", so what? I am expected to be DPSing as much as possible (that means not being in tank stance and doing my DPS rotation) as a tank while mitigating damage, doing mechanics, and holding hate. I expect DPS to be doing decent damage... which means more than my DPS as a tank by a good margin (20% or more of my damage at least). What I am expecting shouldn't be too difficult to do for a job who's main function is in their role title.
    (2)

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