That sounds about right.




That sounds about right.


... I'm pro getting rid of enrage timers. The primary reason enrage timers exist is to pressure dps into optimizing their damage and to enforce item level requirements on the group, but the healers mana along with the tanks own longevity already act as an enrage timer.
Healers shouldnt have mana problems if theres a bard/machinist in your group casting refresh and your tanks shouldnt be dying to mechanics, its understandable for both to happen when ur learning the fight but as you get better at the fight, you dont run out of mana as a healer often, nor do tanks die to anything, getting rid of enrage timers just takes away a challenge...should they be done better? Absolutely. Should they be removed? No.
Part of the challenge of a fight IS managing healer mana and tank cooldowns.
Putting pressure on DPS to actually play their jobs properly to clear SAVAGE content? Well I'll be damned. Why would they ever do such a thing?
Last edited by Starflake; 02-11-2018 at 05:36 PM.




Alleviating that pressure removes any necessity Damage Dealers have. Why bring a Bard or Machinist when you can bring all three healers? These fights aren't intended to be a simple war of attrition but a test of skill. With experience and/or gear, you won't even see enrage.


No they don't.
Why do think things such as Refresh, Aetherflow, Energy Drain, Ewer, Thin Air, Lucid dream, exist ?
Right ? Are you familiar with this?
Okay.
Then => NO
also
" The primary reason enrage timers exist is to pressure dps into optimizing their damage and to enforce item level requirements on the group"
Pressure ? LOL ? Doing his rotation correctly isn't "pressure". It's what's expected from an average dps player. Opzimizing is expected from everyone to make the duty easier for everyone. Where are you coming from...
Last edited by KDSilver; 02-11-2018 at 05:55 PM.
I'm not a fan of enrage timers but I'm not against getting rid of them. Once you've mastered the mechanics, optimizing your dps to beat the timer is the only thing you have left to improve yourself.


Then why the hell would I bring a DPS to any difficult fight over more healers and more tanks? DPS is a pressured job? Have you even played a healer?
Enrage timers exist to give DPS some kind of accountability in content, because God forbid with this community/mentality, they don't have any already.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.

this entire topic make no sense lol, Rid of enrage timer? and what you want the boss to kill himself with the press of one button next?
Enrages as they are are often too strict. I'm for their removal, but even just toning them down somewhat would be fine. It's fine if you don't want a fight to potentially be able to last forever, but pretty much every meaningful foe being able to just 1 shot the party after enough time just feels egregious after a while. Like, why don't they just do that at the very start of the fight?
Enrages are not a necessary mechanic to push people to want to win fights as fast as possible; they already want to do that themselves.
You're stretching. Try focusing on what the topic is actually asking about rather than just assuming players want an automatic win.this entire topic make no sense lol, Rid of enrage timer? and what you want the boss to kill himself with the press of one button next?
IMO if you're able to struggle through a fight without completely dying and still eke out a win, that's more preferable than the current potential situation of "well, someone died early, we might as well just wipe and start over now because of enrage"
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