I'm not going to overanalyze it or worry about it before the patch. My main concern though is that if SE screws this up, that's pretty much a big unsub sign for me.
I'm not going to overanalyze it or worry about it before the patch. My main concern though is that if SE screws this up, that's pretty much a big unsub sign for me.
Losing exp wasn't a system designed due to memory limitations lolYea old ways of doing it like if you die and lose progression is dumb especially with today's technology, there is no reason to lose any kind of progression in any game. Back then there were memory limitations so we had to deal with it. Today there is no reason to lose any progression so why would anyone in there right minds think its a good idea today?
It was a conscious design made to add tangible downsides to death and was often circumvented with smarter play or reacting better to a bad situation. And in situations where death was unavoidable, well we sucked it up and got the exp back. Whether or not it's your cup of tea is all up to personal preference
I like the death penalty system similar to xi, it forced people to play smart and put in effort rather than get their hands held through everything, it's a system that separates the trash from the skilled and I think it's always been a fantastic system.
You want to be careless / troll your party ? well there goes the past few hours work, it makes people actually try and I think FFxi's death penalty system is greatly needed for this community, can't be a care bear forever, limited play time or not.
Well its the relic set I honestly believed that something like that which will be grinded for quite some time will at least get something unique..but sadly it seems that reuses are what they like to do right now. :/ A very cool looking set would have motivated me to do this even if the content itself might not be the best but if its not good and the sets are just copies of older ones..well not sure if I will do the grind.
Also what will happen if the first rush of the relic quest is over and people later will want to do it? Will the NM change with the amount of people there or will this mean that this might become death content somewhere in the future?
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Hunts are kinda boring and you'd have to actually try to die in ff14's open world content. If eureka is just farm a bunch of mobs and do hunts it's gonna be super dead.
I also hope there's need for group coordination and job mastery. No need for a penalty for dying if no one actually dies.
It's just going to be fates and hunts but under a different name in Eureka.Hunts are kinda boring and you'd have to actually try to die in ff14's open world content. If eureka is just farm a bunch of mobs and do hunts it's gonna be super dead.
I also hope there's need for group coordination and job mastery. No need for a penalty for dying if no one actually dies.
After reading some comments about hunts and fates, I really wonder what alternative there is to gain something that drops from a monster. Unless you want to solve some puzzles in a shrine or something like that, hunting monsters is all there is.
Or gathering.
Yup,
Many people are going to be disappointed.
Right now I still can’t shake the idea of the nickname Diareka. If the new relic weapons amount to having to farm Diadem with a PotD style progression system, I’ll just stick to crafted and/or ex primal weapons.
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