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  1. #1
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Sometimes it's very difficult to tell if a group of people complaining is actually the majority, or just a very vocal minority for what it's worth. It's sort of strange for me anytime I see people on the internet talking about how awful FF13 was, because in the community I hang out in it's the only one just about everyone can agree on as being good, while we're highly polarized on most others.

    I personally would rank it as the best of the numbered series in terms of both story and gameplay, but obviously different people look for and like different things in their games. Strangely enough, 13's the one where I feel like my actions in a fight has the the most meaning - positive and negative status effects felt useful, there were good reasons to do more than just spam on the basic attack as fast as possible and casting cure as needed (which is honestly all I ever did or needed to do in 1-9). Acting giving half a crap about all my abilities, especially the buffs/debuffs, as a really refreshing change of pace. It was less about micromanaging ever single action and more about controlling the flow and pace of the fight, which I found extreme satisfying.

    Story wise - well it depends on how well you're able to connect with the characters, since it's far more about them than it is some grandiose overarching plot, but I can sort of understand that not really being everyone's thing. Especially since not all of them are designed to be likeable by everyone, but I always thought it was kind of neat to see how the characters I didn't care much for made the ones I did like behave. I'm pretty comfortable saying that the end of Chapter 8 was probably my favorite point in the entire series. There's a lot of stuff to like in the game for those of us that like watching characters interact with one another more than we care about defeating the next Ultimate Evil Overload.
    (5)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Icecylee View Post
    Story wise - well it depends on how well you're able to connect with the characters, since it's far more about them than it is some grandiose overarching plot, but I can sort of understand that not really being everyone's thing. Especially since not all of them are designed to be likeable by everyone, but I always thought it was kind of neat to see how the characters I didn't care much for made the ones I did like behave. I'm pretty comfortable saying that the end of Chapter 8 was probably my favorite point in the entire series. There's a lot of stuff to like in the game for those of us that like watching characters interact with one another more than we care about defeating the next Ultimate Evil Overload.
    Toriyama is not a good storyteller, and the directing was not stellar half the time (you had to make use of the datalog to figure out some of the story bits that were not told via the cutscenes). Even then it is weird to compare the story with games where directing was hardly necessary outside of CGI. The characters were bunch of blocks, there was no voice acting and usually the camera was isometric and fixed in place.

    Still, from what I've seen and heard the teens of 2009 liked the story for what it was. It appealed to the demographic it was designed for, even if the "FF expert critics" in their 20's or even 30's (who seem to be the most vocal demographic) harshly criticized it. You played a game made for teens, is it a wonder that it was perhaps too simple for your tastes? I don't think so.
    (0)

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