Quote Originally Posted by Seif View Post
While I fully understand your personal annoyment of JRPGs in general I can't help but wonder why you've played them in the 1st place? I mean especially the old ones are really really long but something compelled you to go through them anyway?
While I was a teenager, my tastes were different and the FF series' story (made for my demographic) was compelling. Naturally my tastes have changed since then, just like yours, so the FF series and especially it's story (still made for the same demographic) most likely wouldn't have the same effect on you than it did back then.

Hopefully needless to say, the now-pre/teens enjoy playing FFXIII for its story, while the grumpy old men that played the previous entries are not as compelled by it yet still cling to the franchise anyway.

I also find it telling that you did not (or, could not!) refute any of the points I made, which have nothing to do with anyone's subjective opinion but straight-up facts. The worlds really were empty aside from the NPC's that only existed in the cities, the sidequests rarely gave you even remote hints as to what the hell it is you should actually do, the battles had you pressing X every 10 seconds while watching animations which were sometimes even a minute+ long. The gimmicks were simple by any standard so calling it strategic would also be the overstatement of the decade. The story did not progress anywhere until you went to the one exact place or talked to the one exact NPC and the story was the aspect that kept the game going.

The old ones are really really long because you were doing mundane crap half the time like talking to each NPC in town when all you wanted to do was to keep the story going.

Now you will probably start listing "all the sidestuff" that you "could do" in these "games", all of which could have existed without all the filler that didn't serve any purpose.