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Thread: Eureka

  1. #11
    Player
    Zojha's Avatar
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    Lodestone Bait
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    Pandaemonium
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    Well... let's just say the more I learn about it, the less hyped I am.

    It's probably gonna boil down to making a full party to grind out random mobs in an AoE fest until a NM pops. Then you pray people call out the NM, rush there to zerg it down and pray again to get enough credit for a chance at a drop. Going in solo is probably not going to be fruitful and going in as a group probably will be a cakewalk unless you go into high level territory as lowie.

    They are probably tying this to the relic for a good reason.
    (9)

  2. #12
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    Soupa's Avatar
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    Soupa Eptco
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    Coeurl
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    Quote Originally Posted by Alien_Gamer View Post
    The issue is when it comes to rare drops from NMs it stops becoming "working for it" and quickly becomes "sacrifice a lalafell and pray you get your drop". I don't mind a NM being difficult to defeat for a drop but I hate low drop rates.
    I mean this is true but the point is to keep you playing, not instant gratification. That's the reason you keep coming back, just the hope of getting the item. Then again it depends on how low the drop rate will be, which we don't know quite yet.
    (2)
    Last edited by Soupa; 02-11-2018 at 07:24 AM. Reason: I forgot a comma.

  3. #13
    Player
    Mahrze's Avatar
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    Mahrze Crossner
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    Jenova
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    Quote Originally Posted by Alien_Gamer View Post
    "sacrifice a lalafell and pray you get your drop"
    This is why I always bring my pack of sacrificial lalas.
    (1)
    If you say so.

  4. #14
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    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    I wonder why it is that every time they try to implement something similar to the way XI was, people immediately hate that theres RNG and mob grinding.
    (2)

  5. #15
    Player
    WellFooled's Avatar
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    Doranaux Wavemet
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    Goblin
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    I wonder why it is that every time they try to implement something similar to the way XI was, people immediately hate that theres RNG and mob grinding.
    I for one loved a lot about FFXI, but if all Eureka has to offer is RNG and mob grinding then that is nothing like FFXI. XI was a huuuge grindfest for sure, but in addition to that there was a lot of variety. When they added new content that content stayed viable for years. In FFXIV when new stuff is added it replaces the old stuff and only stays viable for a few months.
    (10)
    A true paladin... will sheathe his sword.

  6. #16
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    Burningskull's Avatar
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    Markov Dracul
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    Gilgamesh
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    not sure what FFXI you played but the one i played was exactly like Eureka. You spent hours grinding just get 1 maybe 2 levels. and when you finally reached lvl 75 the only thing to do was camp NMs in sky. then they added thavanzia or w/e and access to that area was gated behind low lvl fights that you didn't have level sync for so you then needed low level gear go do, and if you didn't have the right job you had to depend on the generosity of other players to take you along for the fight. Most people only wanted to kite kill things because melee gave the mob tp which let it do moves that didn't have ground aoes to run out of which cause you to get hit which cause healers to have to heal you instead of the tank which ran then out of mp and since mp didn't regenerate like it does in this game that was probably a wipe. so no. nothing in eureka sounds good to me.
    (2)

  7. #17
    Player
    WellFooled's Avatar
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    Doranaux Wavemet
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    Quote Originally Posted by Burningskull View Post
    not sure what FFXI you played but the one i played was exactly like Eureka. nothing in eureka sounds good to me.
    There was that too, aye :P FFXI was an MMO back when MMOs were monsters that made you bleed for every little bit of progression. I’m just arguing that at least there was a wide range of content to do inside of that mess. Unless there’s more to Eureka than was discussed in the live letter it’s only a sampling of that variety (party up, grind monsters) and worse yet, it’s a sample that we already had in the game in the form of the Diadem.
    (3)
    A true paladin... will sheathe his sword.

  8. #18
    Player
    Soupa's Avatar
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    Soupa Eptco
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    Quote Originally Posted by WellFooled View Post
    I for one loved a lot about FFXI, but if all Eureka has to offer is RNG and mob grinding then that is nothing like FFXI. XI was a huuuge grindfest for sure, but in addition to that there was a lot of variety. When they added new content that content stayed viable for years. In FFXIV when new stuff is added it replaces the old stuff and only stays viable for a few months.
    While I agree that the lifespan of the content FFXIV releases is wayyyy more short lived then that of FFXI, there's no denying that a large part of FFXI gameplay involved grouping with party members to grind for long hours to complete an objective. I think Eureka could easily be expanded upon and will be due to the relatively low level cap of the Magia Board. (Plus the Magia UI is just begging to be expanded upon, look at allllllll that free space.)
    (0)

  9. #19
    Player
    Anarnee's Avatar
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    Thyn'a Sindyrl
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    Siren
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    Dragoon Lv 100
    Having watched the LL as it was going, I will say Eureka looked more fun than I expected.

    Seems packed with mobs everywhere though. This only upsets me because the scenery is so pretty I want to go take screen shoots already. XD

    The progression system seems fun enough, they've said it can be done solo, but that you're encourages to group up, and I like that they fixed the problems I had with diadem (People you queue with leave as soon as the mission is done, now you're SoL if the emergency mission spawns cause you have no party.

    You can make parties inside.

    If they did that with Diadem I might actually have done it more. There were people fate grinding, just never my group ;;
    (5)
    Last edited by Anarnee; 02-11-2018 at 08:23 AM.

  10. #20
    Player
    Pheryx's Avatar
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    Pheryx Ramal
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    I can't wait to see all the threads to be about crying because they aggro'd something and cant get rid of it.
    (1)

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