
Originally Posted by
grandm
this is what i wrote in another thread, this is why i think mages are the like this for 1.20 onwards copy/paste
i always thought CON would make the better blackmage, if for no other reason than the lore, but it comes as no surprise that CON got white. since 1.18 it has been quite easy to see with all cures going to CON. this does not mean that CON the class is not elementalist it still has its lore steeped in Grid, job is whitemage class is CON 2 different things
for awhile now THM has been the second choice healer when creating a party, this is not going to change after 1.20, THM has been getting ready for its direction as magic DD, which is what it will be after 1.20. ok so the argument is CON can use magic DD spells as well tho. but we don't know the traits of each class, i can quite easy see THM having insane magic attack potency, i wouldn't be surprised if CONs nukes are stronger with a THM, (i know this goes against what we were told about cross class abilities being less affective with other classes. but offensive spells work with magic damage potency)
i believe debuffs were taken away for 2 reasons 1) one they were broken, and nobody used them. 2) they are one school of magic and cry out for their own class, we need more mages and what better spells to give an arcanist. give the team some time to make a new mage with these DEbuffs. and with any luck they will work properly next time we see them.
now the bit of your post i bolded. who said this is not how it is going to work, in my opinion this is exactly how it will work. you put a job stone on you gain abilities but you lose some, we are told class can be for solo but job is only for party. if you add a job stone and gain 5 more abilities but don't lose any how would this stop you from playing solo? if anything it would make solo easyier