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  1. #1
    Quote Originally Posted by LuxLex View Post
    Yeah this is so depressing. What the heck SE - mages with only 5ish spells? I mean nukes of 2 different elements AOE and non AOE, a "spell" which is more like an ability and sleep? That's just sad.
    People that play FFXI said Abyssea sounded horrendous when they seen it was battle content involved in the 3 reskinned crag areas initially, therefore they judged before actually experiencing. Fast forward a year and guess what's XI all about? Abyssea and Voidwatch, I guess Abyssea wasn't such a horrible thing since everyone spammed the living hell out of it when SE introduced it.

    Not only is our cap not final, but this is just the start of it, because jobs will also include more spells and abilities. Did we also forget that things scale as we level? When you have a handful of quality (tbd) spells that scale, it's better than having 80 spells that does set damage or that 1 spell (like most MMOs) that does insane damage or completely broken to use (like how mystics used to be in Tera.)
    (4)

  2. #2
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Elexia View Post
    Not only is our cap not final, but this is just the start of it, because jobs will also include more spells and abilities. Did we also forget that things scale as we level? When you have a handful of quality (tbd) spells that scale, it's better than having 80 spells that does set damage or that 1 spell (like most MMOs) that does insane damage or completely broken to use (like how mystics used to be in Tera.)
    Sorry, this just isn't good enough for me. You may be happy with 2 elements only and 1 debuff - but I prefer a little more complexity. For example, I love my blu mage in XI, I love having tons and tons of spells - even if I can't set all of them at once, I love being able to plan based on what I am doing, what debuffs I need etc.

    I mean, maybe some people only use 1 spell ever but I am always using tons of spells - like trying to learn "frightful roar" now so my battle goes like this:

    Metallic body, refueling, cocoon - pull Brontotaur with wild oats, cast Angry Eye to reduce it's strength, cast seedspray to give it TP, cast magic fruit to heal myself, cast bludgeon to feed it more TP and damage it... cast geist wall when it uses it's shell move, cast poison breath to poison it, use chain affinity burst affinity red lotus blade sickle slash (darkness SC) digest (MAGIC BURST)

    I understand that my preference is just that, my preference, but I think they went too far trying to arbitrarily give every class the same number of slottable abilities. It takes away all the fun of being a mage.
    (2)