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  1. #51
    Player

    Join Date
    Jul 2011
    Posts
    77
    THM Mag. 3 O Deals ice damage to target. Chance to inflict Heavy.
    THM Mag. 4 O Self AoE Deals ice damage to all enemies within range. Chance to inflict Bind.

    I can tell you where it's going; it copying wow. if you've never play wow thm mag 3 is frost bolt and thm magic 4 is frost nova staples of the mage class. They also specialize in fire and ice spells.
    (0)
    Last edited by Anon; 11-22-2011 at 11:59 AM.

  2. #52
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I have a question about the revised actions and traits. Will they completely replace the current actions and traits we have?
    (0)

  3. #53
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Griss View Post
    When seeking guidance on the direction you are heading, its best not to ask the horses pulling the cart. Most of the time there trying to pull it in multiple directions.
    New deity (Found it!)

    Just wanted to point out the wisdom in these words. Aside from spelling mistakes, of course.
    (0)

  4. #54
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I have to say I'm in the same boat. First they say they want to give classes their own identity and find the ff feel. Then they divide the elemental magic between both/all magic classes 50/50 and refuse to make them resemble whm blm jobs in their pre job state. What is it SE that you're doing?! You say you want to put the focus away from the leves (yay!) but then as a replacement you include "quests" that are carbon copies of them? Which is it? You can't have it both ways without losing quality accross the board.
    (2)

  5. #55
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I like Mogs post. It's like a game of chess, what's your move SE?
    (2)

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Seif View Post
    I have to say I'm in the same boat. First they say they want to give classes their own identity and find the ff feel. Then they divide the elemental magic between both/all magic classes 50/50 and refuse to make them resemble whm blm jobs in their pre job state. What is it SE that you're doing?! You say you want to put the focus away from the leves (yay!) but then as a replacement you include "quests" that are carbon copies of them? Which is it? You can't have it both ways without losing quality accross the board.
    this is what ive been saying the whole time.

    how is it a more defined role if CNJ/WHM can nuke, buff and heal? and with so little spells THM/BLM is hardly a glass cannon/mage DD at all.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #57
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    I think the vision is pretty simple. The foundation of the ability system in this game is completely rotten. A new foundation is needed, and they have chosen a simple foundation upon which to build. We don't need 25-40 skills per class to have interesting combat. What we need is fewer, more useful skills that can be used together in solo and party situations. I look at the ability list and I see most of what is good about the current system with less trash.

    Here lies a bit o' speculation Debuffs are gone, not because the devs don't think they're important, but because we want our job system now (and they want it now. It needs to have some time in the wild before 2.0 is released). THM was going to necessarily lose the debuffs before the job system came out. The next class will almost certainly be the debuff class, but it's not ready yet. I think the Devs made the decision to implement class changes and the job system sooner rather than later, then fill that debuffing gap when the new class is ready.

    I see a vision. It hasn't so much been announced, but I think that if you use a little imagination and read a little between the lines it starts to become clear. But hell, this is just me, and I have been wrong many, many times.

    Edit: Spacing
    (8)

  8. #58
    Player

    Join Date
    Nov 2011
    Posts
    20
    Quote Originally Posted by Dreadnought View Post
    this is what ive been saying the whole time.

    how is it a more defined role if CNJ/WHM can nuke, buff and heal? and with so little spells THM/BLM is hardly a glass cannon/mage DD at all.
    I don't know how THM/BLM will work out. I do know that in the past FF games BLM hasn't had access to all the elements, so it's not that much a stretch for that to be the case in this game. In regards to CNJ/WHM, I think it's an interesting twist. Looking over the new abilities, I wouldn't be surprised that in a party with a PLD and a BRD a whm might not have to spend all his time healing. Giving a WHM some offensive ability will allow it some flexibility to give some burst damage here and there. They also have stated that some stats will be able to be moved around, so in this case maybe a person can make their whm a capable offensive mage along with healing. Is that a bad thing? If anything I feel like that's giving it more of the CNJ ethos.

    It's written in it's description: "Conjurers are a casting class known for their specialization in healing and defense-enhancing magic. They also possess some skill with elemental magic, granting them a degree of offensive ability, and can put single targets to sleep, providing a valuable source of control. White mages are powerful casters whose talents enable them to fully restore the HP of all party members in a mere instant. Beyond healing, they can also apply their MP towards attack magic, granting them extremely powerful offensive abilities."

    If you look over the class adjustments, it seems like the developers thought long and hard about how to solidify each class while also having them compliment each other. But idk maybe I'm alone.
    (0)

  9. #59
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    I was praying to use spells like barfire and reflect. You would time them so you don't get destroyed by aoe's.
    (2)

  10. #60
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i think SE is overworked, for every mistake they fix they are making another 3. sounds like they plan on rewrapping the spells maybe later in a new class or a cap raise, either way i don't like it. a year b4 needed to debuff? long time. i can only assume 2.0 will have them again and they better make them very important, they were my favorite parts of mage classes.
    (3)

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