im sorry that isnt what i was talking about. i was talking about hidden or extra effects that were based of a proc rate. not whether or not your spell itself would land.Um, I think you mean when people didn't gear for enfeebling did things "not proc", because I'm pretty damn sure my enfeebles were rarely resisted as my RDM unless they have flatout resistance to it, for example Shiva resisting ice and earth based enfeebles. Things proc'd all the time if you didn't suck, plain and simple. Even my Blue Mage debuffs proc'd, you know, lowering defense, attack, evasion a powerful slow (before slow II became common place) and 3 - 4 sleeps (at the time)? When exactly did you play FFXI? Because I honestly don't remember enfeebles ever having a "never proc'd" period post 2002.
It was Final Fantasy VII did debuffs truly not matter in the long run, stuff like Poison and Bio had its uses, but the majority of other debuffs were just plain useless.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
His royal vision = Simplified gaming for everyone of all ages, that includes your kids and your grannies.
This.
Everyone, calm down. The game is not ending with 1.20, more features and changes are still in development. Understand that and accept it.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I SWEAR TO THE TWELVE THIS IS TRUE.
i literally said in my head about an hour ago
"ugh, the mages are becoming so simplified now. so little spells and abilities to work with, what do they think were 5?"
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
people keep praising
"its easier for newbies and the hardcore though..."
"its easier to balance"
"its easier its easier its easier"
i want a massive list of spells so i can choose how i solo THEN change to whats necessary for my grouping and endgaming.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Hopefully the difficulty will come with the content they give us. I for one think by limiting players to 15 moves and shifting around DoTs and other debuffs like slow will make us dependant on other players and creating more team work instead of the current spam fest we have now.
Every class / job got atleast one usefull move for party mechanics
-Edit-
I remember Yoshi saying something about having everyone do their job for the success of the party, he wanted to make everyone feel like "yes! we survived because i did a good job and so did my team mates" or something like that
Last edited by Mindx3; 11-22-2011 at 08:22 AM.
People on these forums say a lot that Yoshi has a vision for this game and knows what he's doing. Heck there are even people who treat him like celebrity. So it's funny that when OP asked what is this vision no one can answer.
That's because we're not developing the game. We only know what we've been told, but the things being asked aren't covered by that, are they?
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