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Thread: 2.0..... Why

  1. #51
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    Quote Originally Posted by Kiote View Post
    Sorry man, you are arguing a point that 90% of the people on these forums are blind to.

    Most of the people who post here are completely unwilling to accept that fact that Yoshida is doing the exact opposite of what he said he was going to do. You can make as many excuses as you want, engine this 2.0 that, but when you say you will not fundamentally change the way classes work and then you fundamentally change the way classes work you have lost my trust.
    just like format i changed your words too. that is a very bold statement, what exactly has he said he would d that he is now doing the opposite with
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #52
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    Deceptistar's Avatar
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    Deceptistar Meow
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    Leviathan
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    Astrologian Lv 91
    Quote Originally Posted by Soukyuu View Post
    To all the people throwing around with "server architecture won't let them do what they want", please do explain me how removing all the enfeebling spell has anything to do with that? It worked before, why remove them completely? They could just remove them later when the class that is meant to get them gets released. And no, vague statements like "we'll get them back when you absolutely need them" don't make me speculate about any hidden meaning behind them.
    its like cooking simplified. You cook the ingredients in order. You wont get the same dish by dumping it in all at once or in a diff. order. Depending on how u make the the results may turn out good, it may turn out bad, or it may turn out good and an hour later your Niagara falls in the bathroom.
    (0)
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  3. #53
    Player
    Zanfire's Avatar
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    Zanfire Leoz
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    Sargatanas
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    Lancer Lv 60
    Quote Originally Posted by Shoopdadoopdoop View Post
    Actually...

    They're not busy playing Rift or WoW...

    They're busy revamping the Market Ward search to make it comparable to an AH, adding a player search and LFG system that actually works, AND revamping classes AND adding a combo system.

    ...All in one patch.

    Let's not sweat the small stuff, guys. It's one spell.
    And for all the people saying that WHM/BLM or CON/THM are indistinguishable and convoluted:
    One of them has AoE healing, buffing, and a panic button "ultimate attack" presumably called Holy.
    One of them has Ancient Magic, convert, and nuking buffs.

    That is way more diversity than we had before.
    Here is my con/thm action bar as is:
    Cure II, Cure III, Sac II, Sac III, prot/shell/ss/ss, blood rite, profundity, dark seal, chainspell, soughspeak, 10m MP regen, assorted debuffs, Aero, Scourge, and Shadowsear/Tornado.

    On both classes, it is exactly the same, in exactly the same order. It is literally like I am playing the same class.
    its more then 1 spell lol. Those "assorted enfeebs" = just sleep lol. they stripped out all of the enfeebles...which should be a big part of the game...especially for mages. going to be very weird when they suddenly arent there and then they randomly add them back in after a year...
    (1)

  4. #54
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    Spellbinder's Avatar
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    Chenn Maboroshi
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    Tiamat
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    Arcanist Lv 90
    Quote Originally Posted by grandm View Post
    just like format i changed your words too. that is a very bold statement, what exactly has he said he would d that he is now doing the opposite with
    Since you asked

    Quote Originally Posted by Naoki_Yoshida
    Our next class revamps will not alter the fundamentals of each class.

    As such, some details will be changed, but there will not be any major changes for classes.

    Of course, if there are many demands for change after we release the details of the class revamps, we will look into those demands.
    Said it here:
    http://forum.square-enix.com/ffxiv/t...l=1#post437932
    (3)

  5. #55
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    DoomCky's Avatar
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    Doom Cky
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    Hyperion
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    Pugilist Lv 80
    I see i leave this post alone a day and its gotten good with the whole enfeebles debate, I find thats good, + didnt yoshi say he wanted to have more crowd control ( CC) for the casters in the game somewhere soem time ago... Al most fells he did a 180 on that removeing some key spells that are CC...

    Also this isnt just about spells missing remmeber this is all about the stuff they putting off till 2.0, newest thing is the whole need over greed loot... I really dont see how its so hard to put wepons you get from ifrit fight in loot, or if you allready have the wep put it in loot... they did it for instance raids on all the chests there... I really feel some of these "server issues" wait till 2.0 for it to be fixed is BS, but not all of them like reworking the UI i could see needs to wait. I find that seeking for a party would help a lot, since the system in place now just plan never gets used. So im stuck in uldah waiting all day for shouts to do stuff. When myself + other players coudl be out staying busy to keep us on game. Not stay in town get bored and log. I dont do that If I get to bored i just go farm.

    /wait another day to come back to read all this. Keep it up guys let the devs knwo how you feel about some key issues with "Wait till 2.0"
    (0)

  6. #56
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    Quote Originally Posted by Shoopdadoopdoop View Post
    Actually...

    They're not busy playing Rift or WoW...

    They're busy revamping the Market Ward search to make it comparable to an AH, adding a player search and LFG system that actually works, AND revamping classes AND adding a combo system.

    ...All in one patch.

    Let's not sweat the small stuff, guys. It's one spell.
    And for all the people saying that WHM/BLM or CON/THM are indistinguishable and convoluted:
    One of them has AoE healing, buffing, and a panic button "ultimate attack" presumably called Holy.
    One of them has Ancient Magic, convert, and nuking buffs.

    That is way more diversity than we had before.
    Here is my con/thm action bar as is:
    Cure II, Cure III, Sac II, Sac III, prot/shell/ss/ss, blood rite, profundity, dark seal, chainspell, soughspeak, 10m MP regen, assorted debuffs, Aero, Scourge, and Shadowsear/Tornado.

    On both classes, it is exactly the same, in exactly the same order. It is literally like I am playing the same class.
    (0)

  7. #57
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    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Deceptistar View Post
    its like cooking simplified. You cook the ingredients in order. You wont get the same dish by dumping it in all at once or in a diff. order. Depending on how u make the the results may turn out good, it may turn out bad, or it may turn out good and an hour later your Niagara falls in the bathroom.
    I disagree. Continuing your example, you don't suddenly start trying to separate the yolk from the flour halfway, do you?
    (0)

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  8. #58
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    Sheth's Avatar
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    Sheth Adama
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    Odin
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    Arcanist Lv 50
    I have yet to see someone talks about how useless enfeebling magic was in the first place...This game as it stands requires no strategy at all, it's all about ganging up on a monster eat it then move on to the next. At end game you need a strategy that says get alot of lancers...silly...
    (1)

  9. #59
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Quote Originally Posted by Sheth View Post
    I have yet to see someone talks about how useless enfeebling magic was in the first place...This game as it stands requires no strategy at all, it's all about ganging up on a monster eat it then move on to the next. At end game you need a strategy that says get alot of lancers...silly...
    When it comes to talking about Final Fantasy, actual game mechanics, their balance and substance is hardly relevant. All that matters is whether we have our stable Paralyze and Slow spells regardless of utility and importance from a gameplay perspective.

    Older games had them, this game must have them. Period. Everything else is unimportant.
    (2)

  10. #60
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    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    When it comes to talking about Final Fantasy, actual game mechanics, their balance and substance is hardly relevant. All that matters is whether we have our stable Paralyze and Slow spells regardless of utility and importance from a gameplay perspective.

    Older games had them, this game must have them. Period. Everything else is unimportant.
    Betel I swear you say the truth most of time and I completely agree with what you said. Like I said in another thread I would love for Se to show us an data sheet of how often people actually use Debuff spells, or if they even have them on their bar lol
    (0)

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