Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    That’s sad that you need to much sks on your ping cuz I can do it with 900-1000 sks comfortably.

    4.2 war is definitely stronger and the rotation still has decent complexity to maximize the infuriates trait. It’s definitely less setup but the gauge management is a lot more difficult.

    The current content is extremely good for WAR. O5S or ByakkoEX really make War burst and overall mitigation/toolkit shine.
    If you look at war log, they are significantly higher than PLD/DRK (who are pretty even) and that’s due to the fight really being burst focused.
    (0)

  2. #2
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shinkyo View Post
    That’s sad that you need to much sks on your ping cuz I can do it with 900-1000 sks comfortably.

    4.2 war is definitely stronger and the rotation still has decent complexity to maximize the infuriates trait. It’s definitely less setup but the gauge management is a lot more difficult.

    The current content is extremely good for WAR. O5S or ByakkoEX really make War burst and overall mitigation/toolkit shine.
    If you look at war log, they are significantly higher than PLD/DRK (who are pretty even) and that’s due to the fight really being burst focused.
    I have seen multiple posts describing great trouble hitting it without really absurd SS levels. I think a lot of people don't quite get that you delay using the action until your GCD is about to come up instead of spamming it after your previous action. I did it with my old 4.1 build which had like 750-800ish SS easily. Sure you may have some ping but if you need well over 1k to do it, you aren't doing it right. I'm stuck with 1200 now thanks to byakko's axe, 2 of the crafted accs having SS on them, and reorganizing my gear for crit brought some SS with it, but you really don't need anywhere near that value.

    Ungabunga is fun and all, but I know that I will grow tired of it in short order. The older version was more interesting to optimize in fights. It felt more rewarding when you executed a perfect round, or when you adapted something on the fly to still make it work. As the months of raiding start to drag later in the season I'm really going to miss that extra satisfaction from mastering those fights and being rewarded for it. Big numbers are fun, but ultimately hollow when they aren't the result of playing well.
    (0)
    Last edited by Aana; 02-06-2018 at 01:44 AM.