Quote Originally Posted by Lina_Slayer View Post
I think that while the skill floor was raised hard, the ceiling was not too affected, there are some tricks and optimizations the new WAR have that take at least some skill like always doing FC during 90 or 100 rage, using Defiance + Unchained for a little dps gain with Upheaval, not sitting on unused Infuriate and also lining up your pseudo burst phase with Trick Attack, it may not require as much skill as 4.1 but I don't think it is as braindead as people say, the biggest problem tho (if it is even a problem) is that all those tricks and optimizations give so little dps that you can ungabunga and still be very close someone who is playing optimally.
This is what Dark Knight dps currently struggles with, and has been since 4.0. I don't think it is brain dead easy either, but it is worth peanuts compared to a real burst.




If people reading this have a moment please go like this post to try and get some dark knight attention from the developers during the live letter.


Quote Originally Posted by Ash_ View Post
The 4.2 changes to Dark Knight were nice, but didn't go anywhere far enough to address the core issues of the class. In terms of DPS, mitigation and utility we now feel farther behind PLD and WAR than ever before. And ever since the 4.0 changes DRK's lost a lot of their identity with previous class specific skills such as reprisal and low blow becoming role actions, losing Shadowskin, and an overall dramatic increase to clunkiness in terms of feel due to having to use dark arts, skill, dark arts, skill, etc.

As DRK's we feel like we've been left in dark place and forgotten about. Are there any plans to overhaul or rework the class?
http://forum.square-enix.com/ffxiv/t...=1#post4564656