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  1. #1
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70

    SE, please consider giving giving DRK a group defence cooldown

    I've been playing more WAR recently, and Shake it Off is basically ultra-useful. Paladin also has its equivalents.

    DRK is the only tank missing this, which in raids feels like it is missing a really important piece of kit.

    Maybe delete Dark Mind, replace it with Shadow Skin, then Dark Arts + Shadow Skin makes it affect the group.
    (1)

  2. #2
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by Eyvhokan View Post
    Maybe delete Dark Mind, replace it with Shadow Skin.
    I thought we needed more mitigation, not less of it.
    No
    (0)

  3. #3
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Technically, DRK needs both. The mitigation they have doesn't cut it, and they lack a group support skill (TBN doesn't support a group, it supports a part of the group).
    (0)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    With all DRKs deficiencies, raid mitigation is an eye glaring, but putting it behind a DA is continuing part of the problem with the class. DA is our damage button, TBN for personal mitigation or single user shield, now you'll be throwing in raid mitigation.. ..too much on MP imo. I agree Dark Mind could do with a do-over though, it hasn't aged well. But i think that should include getting rid of the DA effect all together.

    If DRK could get a raid mitigation, it should be cost-free ..(its late)
    (0)
    Last edited by Xenosan; 02-02-2018 at 05:22 PM.

  5. #5
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Rather than delete Dark Mind totally, how about this:

    Shadow Skin goes back in, cooldown -> 60s.

    Dark Mind becomes a passive -5 to 10% magic damage that's always on.
    (0)
    Last edited by Eyvhokan; 02-02-2018 at 05:46 PM.

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I agree dark knight needs something. I do not agree whatever that the utility is, that it should have a mana cost, as the others do not have one. Personally I don’t even want a shield, a hp/mp refresh on sole survivor could be more than enough.
    (0)

  7. #7
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Eyvhokan View Post
    I've been playing more WAR recently, and Shake it Off is basically ultra-useful. Paladin also has its equivalents.

    DRK is the only tank missing this, which in raids feels like it is missing a really important piece of kit.

    Maybe delete Dark Mind, replace it with Shadow Skin, then Dark Arts + Shadow Skin makes it affect the group.
    I just hope you people are satisfied with this raid mitigation you ask for when it drains a ton of resources from DRK and it's less effective than any of the other two tanks offer.
    (0)
    If you say so.

  8. #8
    Player
    Silver_Blade's Avatar
    Join Date
    Oct 2015
    Posts
    60
    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70
    Dark knight needs a big buff to either healing, mitigation or utility.
    Right now it is the weakest in defense, healing, utility and second or third in DPS depending on individual.
    WAR gets higher DPS, defense, healing and utility.
    PLD gets much higher defense and utility.
    DRK gets ??? Nothing that these two do not do better.
    If WAR is going to be the high DPS tank that is fine but then why do they get more defense, utility and healing then DRK????
    If PLD is the ultimate defense and utility then why do they get the same or better DPS as DRK?
    It's broken and the 4.2 buffs did NOTHING to fix the issue.
    (0)

  9. #9
    Player
    Silver_Blade's Avatar
    Join Date
    Oct 2015
    Posts
    60
    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Mahrze View Post
    I just hope you people are satisfied with this raid mitigation you ask for when it drains a ton of resources from DRK and it's less effective than any of the other two tanks offer.
    So? Right now we are last in EVERY category.
    You just wana stay like this?
    The class that it hurts your group to bring?
    That just by changing classes you become massively more useful?
    (0)

  10. #10
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Mahrze View Post
    I just hope you people are satisfied with this raid mitigation you ask for when it drains a ton of resources from DRK and it's less effective than any of the other two tanks offer.
    I'm not satisfied, but I would rather address different points like overall damage separately.

    15% on the group is quite strong, it was meant to be similar to passage of arms where the PLD loses damage by doing nothing.

    I am well aware there's a damage gap and it isn't an amazing free ability but at least it's something and is powerful.

    -------

    Here is another:

    The Blackest Night: As is, but also grants an additional 10% of your HP shield to party members within 15y of the target
    (0)

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