Quote Originally Posted by SoulSkyheart View Post
You gotta take into account levels 50-70 when potencies of tanks are dropped. You’ll be dealing undesirable and unappealing damage. As well as just slowing down parties that are leveling to 70.
Lv all content below level 50 was designed with Tanks wearing Vit gear in mind in the 1st place. Adding Str to Tank accessories increasing tank damage by X% while also lowering overall tank damage by X% simultaneously does nothing at any level.

Actually theres an even simpler way. Lower Tank weapon damage by X% where X% is the damage gained from full str stat on accessories.

Random Numbers Example:
Adding Str to accessories increases tank damage by 25%. 100 damage=125. Lower all weapon damage by 20%. New damage of 125*0.8=100. Same damage.

That applies if your level 15 or 150. Tack on the ilvl appropriate amount of Str to every vit accessory. Lower base damage of all weapons to compensate. End result is all tanks do the same damage post change as pre change. All gear now matters. Vit/Damage are still separate stats.

If anything it would be a buff to lower level jobs. Currently we have ~40 str on accs. That would jump to 90+. Lets just say 2x the bonus. At levels below 70 vit accessories have 0 str. So a level 69 accessory might go from 0 str to 80ish. That is actually a greater buff to jobs below 70. 70+ we only gain ~50% of the full value because we already have half the str. lv 1-69 accs would gain 100% of the value.

This would be a tank buff 1-69 and a sidegrade lv 70+.