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  1. #31
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SoulSkyheart View Post
    It was just datamined on Reddit that tank accessories aren’t going to scale further than 1+ STR per 10 ilevels...
    It's even worse... There is a whole 1 point of strength difference between crafted 350 and 370 raid accessories...

    And the issue is more than just a bus issue. Even if you don't plan to invest in crafted accessories having a tank accessory drop in savage is a big problem for your group, you just obtained 2 more strength than 340 accessory.
    But we need something to make it desirable to upgrade the accessories even if the crafted gear is still bis you shouldn't feel like you got a worthless drop if a tank accessory happen to drop.
    At least they need to put something desirable in rings, at the bare minimum keep the strength at 1/3 of the cap it would gives us 5 more strength between crafted and savage gear, Probably not enough but at this point maybe you would consider the vit of savage accessories ?
    Or put a desirable stat like defence on them so at least you're taking less damage and compensate the slow scaling with healer dps.
    (0)

  2. #32
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Raid accessories should come with the +25 Strength materia already factored in. That at least takes some of the sting off.
    (0)

  3. #33
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Falgern View Post
    Then they might as well just keep using strength and just bump the numbers, having another stat to replace it just to do the same doesn't sound remotely logical
    Tanks aren't intended to do the amount of damage they would do with full STR accessories. The reason the devs keep changing their minds about STR and VIT is because tanks being able to use melee dps gear makes them difficult to balance. Having their own damage main stat would make it easier to scale tank damage as new tiers of gear are released. TEN could be weaker than STR but included in tank accessories, and this would eliminate the "crafted is BiS" issue.
    (0)
    Last edited by Reinha; 02-01-2018 at 07:03 PM.
    Graphics
    MSQ
    Viper

  4. #34
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Or they could just put an extra slot on Blue gear that isn’t on crafted. I know an extra meld slot for main stat would definitely be a reason to upgrade.
    (0)

  5. #35
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    I still don't get why they don't just put normal levels of str on fending gear. If tank DPS is too high then drop the potencies. This mismatch of left side being the only upgrades that matter needs to end. Left side gives more str per tome/item. Increases defense. Doesn't burn a meld slot on Str allowing more secondaries.

    They have marginalized accessories so much that we just ignore anything over crafted gear. No other job is put in that scenario. Add the darn str. Adjust tank jobs DPS output to account for the increased str so DPS levels are maintained. That fixes every player issue about worthless raid drops and only job forced to spend excessive money for BIS, while simultaneously dealing with the dev concern of keeping str/vit separate so they can scale HP and offense separately for balance purposes (the self stated reason they stopped using vit as damage stat).

    I really don't understand why SE is making this so complicated. If making worthwhile accessories on par with EVERY other class (even moreso now that Healers moved to straight mnd stat theres no more excused) makes tank damage 'too damn high' then you made tanks with to much potency. Make balanced gear then make the damage fit what you want them to be. Not the other way around.
    (4)

  6. #36
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Did anyone notice that there is no weapon damage increase from 370 to 375, either? Maybe SE really is worried about the dps creep
    (2)

  7. #37
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Did anyone notice that there is no weapon damage increase from 370 to 375, either? Maybe SE really is worried about the dps creep
    Yeah, I have. Only a minimal main stat increasement. :/

    So, I'm guessing that me, getting pentamelded (STR VI, DH VI, x3 DH V) HQ accs on my tank, sets me for 6 months? Wow, way to kill O5S for me, lol. Once again.
    (0)

  8. #38
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Did anyone notice that there is no weapon damage increase from 370 to 375, either? Maybe SE really is worried about the dps creep
    A quick look at prior ilvl jumps from Heavensward shows that +35 ilvls is usually +4 damage.
    Genji is i345 and +30 from there nets another +4 damage.

    It's a small sample size, but not heavily outside the pattern as far as end results go.
    (0)

  9. #39
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    A quick look at prior ilvl jumps from Heavensward shows that +35 ilvls is usually +4 damage.
    Genji is i345 and +30 from there nets another +4 damage.

    It's a small sample size, but not heavily outside the pattern as far as end results go.
    That may be a valid trend, but the +5 raid weapons have always had at least +1 WD. Exceptions being 110 -> 115 was 2 weapon damage, and apparently Gordias was 210 with no 205 weapon until Thordan came out (relics were still 200), but even then there was +1 between 205 and 210.

    So it's still kind of odd
    (0)

  10. #40
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by Aana View Post
    I still don\\\\\\'t get why they don\\\\\\'t just put normal levels of str on fending gear. If tank DPS is too high then drop the potencies.
    You gotta take into account levels 50-70 when potencies of tanks are dropped. You’ll be dealing undesirable and unappealing damage. As well as just slowing down parties that are leveling to 70. Dark Knight is already horrible to level from 50-70 and dropping their potencies will not only slow down dungeon clears, but the fact that you can and will be level synced to some dungeons will make it so painful to go through the dungeon, clear it quick and hold hate.

    I’m sure you don’t wanna see a a DRK span unleash every 2nd combo to hold hate from you as you level your alt classes. Tank players who’ll want to level alt tank character are gonna hate their lives. This is also gonna make newb tanks in dungeon overwhelmed by how much hate they gotta hate and underwhelmed by what they’re putting out.

    This needs fixing.
    (1)

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