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  1. #11
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aniya_Estlihn View Post
    Crave and Spit having a bloody cost is not what we need and is just as crazy as suggesting Dark Arts TBN.
    No one is going to blow 4,800 MP on damage or a party shield, its just not cost effective.
    Reread the Carve and Spit change. It deals the current Dark Arts damage with the cost built in to prevent double weaving.

    The DA version awards 50 Blackblood, so essentially you're exchanging a DA for a Blood Gauge skill.

    This actually keeps my Delirium changes in check by forcing it to be used with either half a Blood gauge or a full Blood gauge with half MP.
    (1)

  2. #12
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by whiskeybravo View Post
    snip
    the thing is dark mind +TBN cover the same amount of mitigationt if no more (idk the actual numbers) without losing dps, at the contrary DA dark mind is a dps loss for a 15% extra and if you want to add TBN on it means you have to fit 3 cds in a tb cast with a insane cost of 4800 of mp if you have it.
    (0)
    Last edited by shao32; 02-02-2018 at 07:47 AM.

  3. #13
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by shao32 View Post
    the thing is dark mind +TBN cover the same amount of mitigationt if no more (idk the actual numbers) without losing dps, at the contrary DA dark mind is a dps loss for a 15% extra and if you want to add TBN on it means you have to fit 3 cds in a tb cast with a insane cost of 4800 of mp if you have it.
    Perhaps I'm not being clear. I mean make the base duration 30 sec regardless of DA or no DA. Unless we are compromising on potency in light of a longer duration, it's the exact same effect - just a longer duration (that's bad?). If the cooldown is longer by 30 sec (60 vs 90) then it does effect things compared to higher DM+TBN frequency, but it'd technically be double the uptime as current DM, and on a magic specific boss it'd be a hell of a nice fluff damage CD (compared to mainly using solo for TBs).

    Let's just look at some example math

    AA incoming 9.5k each for 30 sec
    (10 autos?)

    95000 incoming damage
    -15% (8075 per hit) 80,750 -- 14,250 mitigated
    -30% (6650 per hit) 66,500 -- 28,500 mitigated

    I don't think I need to math out an obviously inferior 10 sec DM.. Additionally, if you used it during a window where there is already a magic TB occurring, you could likely get away with not even using TBN the same way a War might only use Vengeance. So, it'd likely end up being a DPS increase since you might not necessarily have to use TBN as much
    (0)
    Last edited by whiskeybravo; 02-02-2018 at 08:41 AM.

  4. #14
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by whiskeybravo View Post
    snip
    is still a waste, DRK have enough magic mitigation without buffing with DA, sure extend the duration will be nice but dont solve the problem that extra 15% is not worthy the dps you loose on it.

    to work perfectly dark mind have to have a flat 30% magic mitigation without dark arts or somehow recover the potency lost for use it and a 15% phisical mitigation to solve DRK phisical mitigation problems regarless how much duration you want to add it.

    technically DRK have souleater selfheal to dealt with fluff damage with is really nice, but the lower value of grit like shield make us dont have that resource bcs reasons.

    we are the lowest in dps, sacrifice even more dps on mitigation how we dont really need it cant be a thing, for fluff damage they need to fix the damm tank stances once for all.
    (0)
    Last edited by shao32; 02-02-2018 at 09:22 AM.

  5. 02-02-2018 09:20 AM
    Reason
    double post coming from nowhere sorry

  6. #15
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I guess if you're only focus is DPS then cost/benefit doesn't apply very well because it will always be a negative. Setting aside the possibility that even if DRK had the highest DPS right now, it'd probably be frustrating a lot of healers because they'd still have the weakest mitigation kit and worst utility.

    Just my opinion, but Dark Arts is an avenue for SE to explore that self-buffing style of tank. It's a neat and unique concept, being able to buff your attacks or buff your defense at the cost of a particular resource. I am not in disagreement with your sentiment about recovering the potential damage potency loss, at minimum it should be a balanced cost (I think cost favoring defense would be more in-line with SE's intentions)* but there has to be some cost/benefit applied for the style to remain interesting. The "I only want to buff my attacks" shtick is already taken by samurai, and how's that working out for them? Lol.

    * - by favoring defense I mean allowing it to buff by a borderline absurd amount compared to offensive buff effect to give an actual incentive to use defense over offense. I'm not implying a offensive nerf, more like make the defensive buffs OP af.
    (0)
    Last edited by whiskeybravo; 02-03-2018 at 01:23 AM.

  7. #16
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I guess if you're only focus is DPS then cost/benefit doesn't apply very well because it will always be a negative.
    This is ultimately the problem with any sort of change to a Tank's kit. Any sort of improved utility or defensive capability is, in the general idea of balancing, required to take a hit on damage dealt, but that's anathema to the current way the game "Plays". Having nothing but hard enrage fights ensures endurance strategies are never an option.

    Speaking as a sub-optimal tank though, I'll take a 5% DPS hit for a 10-15% mitigation gain.
    (0)

  8. #17
    Player
    Xesh's Avatar
    Join Date
    Jan 2018
    Posts
    29
    Character
    Daegen Lok
    World
    Zodiark
    Main Class
    Dark Knight Lv 70
    Holy shit most of these ideas are really, REALLY good. I didn't do the math so some stuff might be too op, but your ideas are really great. Especially Dark passenger as a dot and dark mind and sole survivor as some kind of utility are amazing ideas dude good job. This would really give dark knight back a proper identity.

    Then again it's just sad that a dude on a forum has better ideas for a class than the developers...
    (2)

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