DRK rework just for fun. My goals were to increase both mitigation and damage, to create more interesting choices for Dark Arts usage with additional skill effects and to create better raid synergy with Trick Attack windows, and create an identity through party utility that differed from both PLD and WAR and favored caster party compositions.
Please let me know your thoughts and give me any feedback, I threw this together pretty quickly and haven't crunched the numbers yet.
EDIT: Just crunched the numbers, my changes account to about a 31 pps buff to DRK, I'm not sure how far behind they currently are
Syphon Strike
- Dark Arts Potency has been removed
Notes:~20 pps nerf
Blood Weapon
- Recast time has been reduced to 30s
Note: +/- 0 pps
Blood PriceEDIT: I did my math wrong here, target uptime should be 35%, Duration should be set to 21s
- Duration has been increased to 30s
- Recast time has been increased to 60s
Souleater
- The effect “Absorbs a portion of damage dealt as HP” is no longer a Grit Combo Bonus and has been changed to a Darkside Combo Bonus
Dark Passenger
- The effect “Deals unaspected damage with a potency of 100 to all enemies in a straight line before you,” has been changed to “Deals unaspected damage with a potency of 100 and unaspected damage over time to all enemies in a straight line before you. Damage over time potency is reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for all remaining enemies.”
- Damage over time potency: 80
- Duration: 15s
- The Dark Arts Effect “Blind” has been changed to “Lower’s targets damage dealt by 10%”
- Duration: 15s
Note: Total potency equals 500 for first enemy, 420 for second enemy, 340 for third enemy, 260 for fourth enemy, and 180 for all remaining enemies
Note: ~13 pps buff single target
Dark Mind
- The effect “Reduces magic vulnerability by 15%” has been changed to “Reduces damage taken by 10% and delivers an attack with a potency of 50 every time damage is suffered”
- The duration has been increased from 10s to 15s
- The additional effect “Increases targets magic vulnerability by 3%” has been added
- Duration: 4s
- The Dark Arts Effect “Increases magic vulnerability reduction to 30%” has been changed to “Increases damage reduction to 20%”
- The recast time has increased from 60s to 90s
Note: ~5 pps buff single target assuming 5 hits in 15s
Shadow Wall
- The effect “Reduces damage taken by 30%” has been changed to “Reduces damage taken by 30% while preventing most knockback and draw-in effects”
- The additional effect “ Nullifies the chance of suffering critical damage” has been added.
Living Dead
- The Walking Dead status effect has changed from “Most attacks will not lower your HP below 1” to “ you are impervious to most attacks and HP absorbing effects will be doubled”
Plunge
- Potency has been reduced from 200 to 100.
- Range has been increased from 15y to 20y
Note: ~3% pps nerf
Note: Animation lock reduced to match other gap closers
Sole Survivor
- The effect “ Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored” has been changed to “ Grants healing over time to self and increases magical damage dealt by self and by nearby party members by 7%”
- Cure Potency: 240
- Duration: 15s
- The additional effect “Refresh” has been added.
- Refresh Potency: 100
- Duration: 15s
Note: Total heal over time potency 1200 or ~20% of maximum HP
Note: Refresh potency equates to 1200 MP per tick, or half a dark arts per tick - totaling 50% mana or 2.5 Dark Arts in 15s
Note: ~3% pps buff
Carve and Spit
- An MP cost of 2400 has been added
- The effect “Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts” has been changed to “Delivers a threefold attack, each hit with a potency of 150.”
- Dark Arts Potency has been removed
- The Dark Arts Effect “Increases Blood Gauge by 50” has been added.
Note: ~4% pps buff
Delirium
- The Additional Effect “Extends Blood Weapon and Blood Price effects by 8s and 16s respectively” has been changed to “ Halves the cost of Blood Gauge actions and guarantees that all attacks enhanced by Dark Arts are critical and direct hits”
- Duration 14s
- The recast time has been increased from 80s to 120s
Note: Can fit about 6 GCD in a 14 second window, 5 Bloodspillers under Blood Weapon are possible + 1 Souleater, possible to get 6 Bloodspillers under Blood Weapon and Salted Earth
Note: This should work out to ~ 28 pps buff in the first case and ~30 pps buff in the second case