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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RLofOBFL View Post
    If they capped STR, our dps would go up by a ridiculous amount(over 500). Super Unbalanced. I just wish STR would raise by 5(ish) per 10 ilvls instead of 1.
    The STR cap on Fending accessories at a given iLevel is not necessarily the same as the STR cap on Slaying accessories at the same iLevel. The STR cap on i350 Fending accessories could easily be set to, say, 80, while the VIT cap could be 150, and the gear could come with both stats capped, allowing tanks to have the same melding choices as every other role.
    (8)

  2. #2
    Player
    Visanis's Avatar
    Join Date
    Nov 2017
    Posts
    80
    Character
    Visanis Mitsuna
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    People seem to be missing the point here. What is not being asked for is it to be increased to be as much as VIT.

    What is being asked for however, is a meaningful increase that actually makes it worth upgrading to a higher ilvl item instead of just pentamelding a crafted one. For example, the current accessories give 120 at ilvl 320, to 129 at ilvl 330, to 137 at ilvl 340 for your main stat. On top of that, VIT accessories give 40 STR at 320, 41 STR at 330 and 42 STR at 340.

    Why "upgrade" when you only gain 2 STR when you could have 76 more DH?
    (12)

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Visanis View Post
    People seem to be missing the point here. What is not being asked for is it to be increased to be as much as VIT.

    What is being asked for however, is a meaningful increase that actually makes it worth upgrading to a higher ilvl item instead of just pentamelding a crafted one. For example, the current accessories give 120 at ilvl 320, to 129 at ilvl 330, to 137 at ilvl 340 for your main stat. On top of that, VIT accessories give 40 STR at 320, 41 STR at 330 and 42 STR at 340.

    Why "upgrade" when you only gain 2 STR when you could have 76 more DH?
    Exactly. We don’t need our strength capped necessarily, but it should rise like our vit stat to out pace crafted sets. It would be nice to be able to have choice when melding our accessories.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    We know they originally scaled it so 270 str accessories would be undesirable, but also not break Omega. I think there is a decent chance str gains will normalize now that they've designed content around giving tanks str on their accessories. But I guess it's still 50/50 until we see the actual gear stats.

    That being said.. No one ever "forced" me to buy crafted and pentameld them..
    (0)

  5. #5
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by whiskeybravo View Post
    We know they originally scaled it so 270 str accessories would be undesirable, but also not break Omega. I think there is a decent chance str gains will normalize now that they've designed content around giving tanks str on their accessories. But I guess it's still 50/50 until we see the actual gear stats.

    That being said.. No one ever "forced" me to buy crafted and pentameld them..
    Fair enough, no one can force anyone to do anything in game. However, if you want to be BiS then you will need to pentameld. Maybe you don’t care about being BiS, that’s also fine, but I’m against one job having to pentameld to reach BiS while no other job needs it. Especially when we were told in 3.2 that our stats needed to change specifically because we shouldn’t need to pentameld.
    (7)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Fair enough, no one can force anyone to do anything in game. However, if you want to be BiS then you will need to pentameld. Maybe you don’t care about being BiS, that’s also fine, but I’m against one job having to pentameld to reach BiS while no other job needs it. Especially when we were told in 3.2 that our stats needed to change specifically because we shouldn’t need to pentameld.
    Yea, I agree there. It's an uneven burden. I don't mind if crafted accessories are better than entry level raid gear (tome/normal mode), but they shouldn't be better than actual raid drops.

    (I'm not necessarily against BiS, it's just a bit superfluous IMO. My raid paladin spent all that gil crafting and melding accessories and still never outdamages me lol)

    But for a lot of you guys at the top level it matters a great deal.
    (0)
    Last edited by whiskeybravo; 12-19-2017 at 08:07 AM.

  7. #7
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Yea, I agree there. It's an uneven burden. I don't mind if crafted accessories are better than entry level raid gear (tome/normal mode), but they shouldn't be better than actual raid drops.

    (I'm not necessarily against BiS, it's just a bit superfluous IMO. My raid paladin spent all that gil crafting and melding accessories and still never outdamages me lol)

    But for a lot of you guys at the top level it matters a great deal.
    Rotation wins over BiS. Having the right accessories will not make up for less than optimal rotation.
    (1)
    Last edited by Chrono_Rising; 12-19-2017 at 08:33 AM.

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Fair enough, no one can force anyone to do anything in game. However, if you want to be BiS then you will need to pentameld. Maybe you don’t care about being BiS, that’s also fine, but I’m against one job having to pentameld to reach BiS while no other job needs it. Especially when we were told in 3.2 that our stats needed to change specifically because we shouldn’t need to pentameld.
    From an objective standpoint, there is no uneven ground between crafted fending and crafted anything else.

    Every single job is going to pentameld crafted accessories to push content.
    (1)

  9. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    From an objective standpoint, there is no uneven ground between crafted fending and crafted anything else.

    Every single job is going to pentameld crafted accessories to push content.
    What dps has crafted BiS? What healer has crafted in its BiS? None, because their main stat growth outweighs any secondary stats melded. The only time this happens if you play tank.

    You don’t need to overmeld to clear content (at time of writing) so this is a choice for people looking to push content. For anyone trying to attain tank BiS they will have to do this, their savage drops will be outclassed by an item 20 levels lower.
    (1)
    Last edited by Chrono_Rising; 12-19-2017 at 12:01 PM.

  10. #10
    Player
    Sandamar's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sandamar Delys
    World
    Phoenix
    Main Class
    Conjurer Lv 70
    I have to agree on that, being bis right side on day 1 of Savage release is actually retarded.
    But if SE knew their game we would know already. They implemented a new tank Stat (exclusive to tank) and a new dps Stat (exclusive to dps) and look what happened every tank would cry for more direct hit and use everything in their power to stack more DH. That's a poor stats design.
    Idk if they can't design stats properly they might aswell copy the mastery skills of wow.
    (1)

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