I still don't get why they don't just put normal levels of str on fending gear. If tank DPS is too high then drop the potencies. This mismatch of left side being the only upgrades that matter needs to end. Left side gives more str per tome/item. Increases defense. Doesn't burn a meld slot on Str allowing more secondaries.

They have marginalized accessories so much that we just ignore anything over crafted gear. No other job is put in that scenario. Add the darn str. Adjust tank jobs DPS output to account for the increased str so DPS levels are maintained. That fixes every player issue about worthless raid drops and only job forced to spend excessive money for BIS, while simultaneously dealing with the dev concern of keeping str/vit separate so they can scale HP and offense separately for balance purposes (the self stated reason they stopped using vit as damage stat).

I really don't understand why SE is making this so complicated. If making worthwhile accessories on par with EVERY other class (even moreso now that Healers moved to straight mnd stat theres no more excused) makes tank damage 'too damn high' then you made tanks with to much potency. Make balanced gear then make the damage fit what you want them to be. Not the other way around.