Quote Originally Posted by Ghastly View Post
Devs do not listen to these people.
You are the artists, you make the scripts, you want a certain feeling and story to go the way you want.
These people that complain about instance fights don't understand that it is more important for the script and story to keep its purity than it is to sacrifice that so things work perfectly day 1.

Story and feeling in FFXIV is one, or probably the most important thing. If you change that and lower the quality of that you're listening to the wrong things.
Speaking personally, interrupting a storyline with a click-fest at an instance NPC lowers the quality significantly in and of itself. FFXIV's level of immersion is fairly poor to begin with, but what little it manages to scrape together arises from the storyline. Being rudely snapped out of the storyline flow by an error message shreds it.

Also, seriously, there's very little 'purity' to the script and story here. I'm not saying the storyline's bad - it isn't - but it already tolerates significant restrictions placed upon it by various outside forces. One example is simply the update cycle itself; it immediately imposes a restriction on pacing, forcing the storyline to be strung together from chunks of content that are satisfying in and of themselves, without requiring the next piece. It's normal. Good TV shows do the same thing; they'll write around the schedule of the actors and the actresses, for example. Any halfway-decent writing team for this type of content sketches out the broad strokes of the story, but leaves themselves plenty of wiggle room to accommodate unforeseen issues. Instance congestion certainly falls into that category, in my estimation.