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  1. #1
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    I agree, the changes feel good and make WAR way more accessible. I think Steel Cyclone and Inner Beast healing is going to get nerfed though (or maybe not since it's on WAR and not PLD or DRK) because it's nuts how much self-healing they get now.

    Why can't SE put as much care into all their jobs as they do for this one? XD
    (1)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by InfiniDragon View Post
    it's nuts how much self-healing they get now.
    Agreed that it is ridiculous now, however I am somewhat hesitant to see the devs just take a straight nerf-bat to the healing for those abilities. It's a fine line to walk to make the self-healing for them not overpowered because of IR spam, while not making it overly weak when used outside of IR spam.

    I kind of feel that they have created a situation with this where they can balance for one or the other use situation, but not for both. I wonder if maybe the best way to actually "fix" the problem that they just created would be to just simply undo the change that seems to be the central cause, and just make it so that you can't use IR in Defiance and then put the self-heal amount for Steel Cyclone back to where it was in 4.1.

    In fact this reminds me a lot of Blood Price. It used to be super powerful in large-pack pulls, essentially being an inexhaustible source of MP. The devs saw this, as they should have, as being too powerful so they took the easy route and just straight reduced the MP returned.
    Now Blood Price is fairly balanced in large packs but is greatly under-tuned for small packs and single-target fights.
    Another situation of can tune and balance for one situation or the other, but not for both.

    I mean, there may be a happy middle-ground that could be reached by straight reducing the self-heal on those abilities where it is still very powerful in IR spam just not as much as now, while being a bit weaker outside of the spam and it is generally accepted in regards to balance for those abilities that players will be using them both ways so they sort of even each other out. I guess it is possible, but again that is a very fine line to walk and I have my doubts whether the dev team could necessarily achieve that and doubly so whether the community would accept it.
    (1)
    Last edited by TouchandFeel; 02-02-2018 at 07:16 AM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Enjoy it while it lasts. There is ZERO chance this stands. It's way too powerful and way too fun.
    (0)

  4. #4
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    4.2 WAR is the strongest the class has ever been. It just may not be the most fun for some people. I personally like it

    Really the only thing we have lost since OP 3.x is the 10% party mitigation from path.
    In every other aspect, WAR got buffed hard.
    (1)

  5. #5
    Player
    ULoki's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Loki Linz
    World
    Goblin
    Main Class
    Conjurer Lv 66
    You are literally a walking GOD in dungeon...great balancing.
    (0)

  6. #6
    Player
    Nivarea's Avatar
    Join Date
    Dec 2015
    Posts
    73
    Character
    C'lhen Madder
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    Okay, that's straight up absurd. XD

    I was on O6 normal mode, with a bunch of people for which it was their first time. Of course, it had gone south. At one point, my co-tank was dead, both healers two, and all the hope for a recovery was on me to stay alive without healers, and gain time for the Red Mage, which was also alive, to raise one of the healers. The problem, of course, was that they pretty much died without succeeding at healing every time they were raised. I've IR Innerbeast, use Equilibrium, all my CDs and everything I could to stay alive, with some heals from the Red Mage I believe, but he was low mana coz of the raises he tried to do. I've succed to survive something like one or so minute without healers. That's... absurd. The self-heal potential is insane. I've verified, as I had my ACT open, I've healed myself for 500 000K HP during the fight.
    My efforts weren't in vain, the boss died... But with 13:40mn of fight. =B
    (2)

  7. #7
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nivarea View Post
    I've succed to survive something like one or so minute without healers. That's... absurd. The self-heal potential is insane. I've verified, as I had my ACT open, I've healed myself for 500 000K HP during the fight.
    So uh... what you're saying is that now, Warriors can stay alive indefinitely, pretty much like how Paladins have been able to ever since Stormblood came out. You're right, that IS absurd! Only Paladins should be able to do it!
    (0)

  8. #8
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by BluexBird View Post
    So uh... what you're saying is that now, Warriors can stay alive indefinitely, pretty much like how Paladins have been able to ever since Stormblood came out. You're right, that IS absurd! Only Paladins should be able to do it!
    Having moments where you survive for long periods of time happened before as well, the inner release change just makes it slightly easier if you have it up because you have 10 seconds worth of being able to use the ability meant for survival (instead of using it for just damage) So really this is not so absurd. I've had plenty moments on all three tanks where the stars aligned just right to save the group. Tanks aren't THAT squishy that they can't even survive 10 seconds without a healer, and they can handily prolong the period as long as they use mitigation and all abilities possible in that dire moment.

    So yeah not that absurd, especially like you said the paladin can self-heal for grand amounts and even be invincible for a short time
    (1)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by TheCount View Post
    Having moments where you survive for long periods of time happened before as well, the inner release change just makes it slightly easier if you have it up because you have 10 seconds worth of being able to use the ability meant for survival (instead of using it for just damage) So really this is not so absurd. I've had plenty moments on all three tanks where the stars aligned just right to save the group. Tanks aren't THAT squishy that they can't even survive 10 seconds without a healer, and they can handily prolong the period as long as they use mitigation and all abilities possible in that dire moment.

    So yeah not that absurd, especially like you said the paladin can self-heal for grand amounts and even be invincible for a short time
    PLD and WAR can. DRK can't sustain for as long however.
    (3)

  10. #10
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by MagiusNecros View Post
    PLD and WAR can. DRK can't sustain for as long however.
    Not for as long no, but i've played DRK this expansion too and they can. It's just more difficult for them due to the obviously lacking abilities that SE has yet still to adress. DRK has no real strength to draw upon, and self-healing especially is pretty trash for them compared to the other two. Even its AOE healing is not that special anymore considering the warrior can AOE heal more easily now anyway with the new Inner Release and using Steel Cyclone
    (1)

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