
Originally Posted by
Claire_Pendragon
WAR did tank Twintania, as I remember evidence being proven back in 2.0 it could, as WARs were defending their ability to tank her.
Death Sentance could be survived w/o a CD, so imo, I barely call that a tank buster. (Thats why I put it in quotes)
(And PLDs did NOT have a CD for every Death Sentance, it was impossible w/o how often she used that attack. They can survive the attack, but were likely to die right after the attack.)
The amount of HP healed was to make up for the lack of bonus healing, though of course, her next attacks werent so bad, but were definitely easier on a PLD than WAR. Damage in general was more middle ground, rather than the low dmg, mixed with high spike dmg of current endgame.
I'm struggling to find information on Storms Path from 2.0, but I remember plenty of arguments of what should WAR do as OT, which included the idea of alternating between Path and Eye, when not MTing. (Instead of BB for the higher DPS)
Path did offer support to the rest of the group, but if it wasnt -10% dmg, I'm fairly sure it helpped do something to lower dmg, otherwise it had no use.
(Mainly because WAR didnt use "stances" the same way PLD did, since Eye was its DPS stance, and Path was its Tank stance in concept.)
EDIT: Struggling to find the old conversations after all these years, but I'm fairly sure tank swapping didnt really pick up in popularity till 2.1, and even then WAR was even better at it for the obvious -20% dmg taken, but yeah trying to find anything from 2.0 is hard, as most stuff is 2.1 or older.