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Thread: Warrior is OP

  1. #21
    Player
    Lilseph's Avatar
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    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Faeon View Post
    Thanks will do some testing again my latency is around 180-200ms
    970 SS, 185ms, can land 5 FC during IR. Check it out! And make sure you don't pop IR while you are still waiting for your GCD.

    Quote Originally Posted by Braven View Post
    How is that 100 potency eclipse AOE looking now, Paladins? LOL!
    Not that bad. I was doing prog last night on O5S and when the adds pop'd, I used FoF + Total Eclipse (Sword Oath) and the damage was alright. I was also able to spam it and use CoS in between. It's not the greatest but being spammeable is a plus.
    (0)

  2. #22
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    I can land 5 Fell Cleaves as well but it's risky. And only if I don't use Upheaval/Onslaught. I have highish ping, but it's weird because I don't see my GCDs getting clipped. I just went full attack speed items, sitting at 1600 just to make sure I get it down 100% of the time with no chance to mess up. It's very fun. Recast times are at 2.31 right now. I'll keep testing things out though.
    (0)

  3. #23
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    It takes paladin over 20 eclipses just to equal 5 warrior decimates under inner beast, even consider the fight or flight buff and no storms eye at all for warrior (who has the time for those weak attacks to setup storms eye? Not worth it or needed.)

    Each decimate direct critical hit does roughly 500 potency to everything with no downscaling and zero beast guage required. I am not even adding in the damage bonus for being in deliverance stance or the fact vengence is also hitting them all regularly for another 55 potency AOE, so it is actually probably quite a bit more than 500, but rounding down makes for a nice round number.

    5 x 500 = 2,500
    125 (buffed paladin AOE) x 10 (buff wears off here) = 1,250
    100 x 13 = 1,300 (remaining to match warrior output)

    In reality, it will be less than 23 attacks since paladin will get some accidental crits and direct hits now and then. So lets round down to 20 attacks (and just ignore the TP limitations that would prevent this from actually working since I want to make paladin look as good as possible)

    So, it will take paladin 47.5 seconds just to match warriors damage in 10 seconds. Sound balanced to you?

    Now, you may argue the cooldown prevents inner beast from being used too much. However, it probably takes more than 80 seconds to pull EVERY SINGLE TRASH MOB in the dungeon into one spot to kill them all at once. So is that really a limiting factor? Worried about dying in those 10 seconds? Just pop every single defensive cooldown you have at once. Holg-gang provides 6 seconds of immunity by itself.

    Welcome to the new and improved speed meta. This is why removing the beast guage resource requirements from inner beast is such a terrible idea. They just made an awful meta trend even worse. Thanks Square-Enix. Good job “fixing” warrior.

    UPDATE: Within the context of total party damage, even DPS jobs cannot do anywhere near 500 burst aoe damage at the start of a fight; DPS job average is around 200 potency and 100 for the healer (after factoring long cast times, AOE scaling penalties, and the fact enemies will die before DOTs can run their full course and a longer fights would require healing globals in massive pulls after immunities). Warrior is doing about 50% of the total party damage compared with a paladin doing about 18% or less (since other job’s AOE dots become relatively better the longer the fight. Even within the context of a light party, the warrior contribution is massive now.

    Side note: if fitting in all 5 Decimates ever becomes an issue, maybe Scholar’s haste buff or AST arrow card will come back into style. An arrow + balance = 1-2 punch.
    (1)
    Last edited by Braven; 02-01-2018 at 02:58 AM.

  4. #24
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    653
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hruodig View Post
    Theorycrafters are placing drk between pld and war as far as dps goes. And Tbn is fantastic utility for progression, plus if savage holds up the same then a lot of the fights are gonna have heavy magic damage.
    and you said it... theory. How it's really working though is below the other two. Not to mention, tanking in general in this game has really turned into more of a game challenge than anything else. Potency levels on DPS are insanely high, threat generation is horrid. A MCH of all classes ripped agro off of my PLD after I flashed three times on a pack of mobs and doing my AoE. I like WAR, but I have some issues playing it and not quite used to tanking with it in 70s. PLD is easy mode tanking, and still having issues in a group environment is just silly at this point. I'll just go and play RDM, so I can rip agro from every tank out there, like every other person is doing.
    (0)

  5. #25
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Braven View Post
    So, it will take paladin 47.5 seconds just to match warriors damage in 10 seconds. Sound balanced to you?
    I didn't check your napkin math for accuracy, but one thing to remember is that you can't look at this just at a tank level (also CoS is oGCD). The benefit of this damage is the difference in fight time and it's not just the PLD who works to catch up, it's the entire party. You're saying there is about 37.5 seconds to make up, but 4 ppl work to make up that difference at the same time, 37.5 / 4 is ~9.3 seconds. Realistically, you're probably looking at around 3 to 4 party-wide GCDs to make up the difference in your example.
    The impact of that AoE burst will likely save you less than a minute throughout the course of a dungeon.

    Good burst for sure, but not OP IMO. A PLD preventing 1 death could make up for it.
    (0)
    Last edited by winsock; 02-01-2018 at 02:10 AM.

  6. #26
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I was able to consistently hit 5 FCs with no melding and 845 SKS while weaving Thrill of Battle, Upheaval and Onslaught, but it was very tight and I have pretty good ping iirc. However I felt there was no room for error or lag or I would just barely miss the fifth FC.

    After slotting 2 Quickarm VI materia and taking my SKS to 925, I noticed a much nicer buffer that I felt more comfortable with, with each materia slotted shaving off 0.01s from the GCD, going from 2.43s to 2.41s.

    After that though I noticed an immediate drop-off in return from points in SKS, needing to slot two Quickarm VI materia per 0.01s GCD reduction instead of just one.

    So it seems, from what I can see, that approximately 900-950 SKS w/ a 2.41 GCD is the sweet spot where you should be able to comfortably fit in 5 FC and before you start hitting diminishing returns on SKS.

    However, if you have bad ping or not the greatest of reaction time, slotting a couple more materia to get your SKS to just above 1000 shouldn't affect your other stats too much.
    (2)
    Last edited by TouchandFeel; 02-01-2018 at 03:12 AM.

  7. #27
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    FeelsBadMan. I need over 1500 skill speed to hit the fifth one consistently. They should really change the way the game registers your button presses.
    (0)

  8. #28
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by BluexBird View Post
    FeelsBadMan. I need over 1500 skill speed to hit the fifth one consistently. They should really change the way the game registers your button presses.
    Are you using a GCD ability before popping IR and then going into FC spam?

    If so that could be causing it so that your GCD still has a fraction of a second left on its cooldown when IR goes active, resulting in you having that fraction of a second less to fit in the fifth FC which can make all the difference.

    Personally I find it useful to pop Thrill of Battle right before IR which helps provide a bigger buffer to make sure my GCD is off cooldown before I start Fell Cleaving. Also lining up ToB with the IR window so you maximize the boost to Upheaval is a good idea.

    Asides from that the only thing that I could recommend to maybe help alleviate the issue is to just practice the cadence of weaving the OGCDs between the FC spam. I could see how that may feel weird to many WAR mains since before when you did FC spam it was just mashing a single button for the most part.

    Oh, and make sure to pop Infuriate a little bit before you go into your IR window so that you use the FC spam from it to maximize the time you shave off from its recast. Dump some gauge by FCing if needed before using Infuriate of course.
    (3)
    Last edited by TouchandFeel; 02-01-2018 at 03:34 AM.

  9. #29
    Player
    ULoki's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Loki Linz
    World
    Goblin
    Main Class
    Conjurer Lv 66
    Are you pressing inner release when you have the GCD available for use? I notice when my GCD is in CD and hit Inner release, I will miss the 5th FC.
    (0)

  10. #30
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Are you waiting until 50% through the GCD before popping?
    (0)

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