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Thread: Warrior is OP

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  1. #11
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    It takes paladin over 20 eclipses just to equal 5 warrior decimates under inner beast, even consider the fight or flight buff and no storms eye at all for warrior (who has the time for those weak attacks to setup storms eye? Not worth it or needed.)

    Each decimate direct critical hit does roughly 500 potency to everything with no downscaling and zero beast guage required. I am not even adding in the damage bonus for being in deliverance stance or the fact vengence is also hitting them all regularly for another 55 potency AOE, so it is actually probably quite a bit more than 500, but rounding down makes for a nice round number.

    5 x 500 = 2,500
    125 (buffed paladin AOE) x 10 (buff wears off here) = 1,250
    100 x 13 = 1,300 (remaining to match warrior output)

    In reality, it will be less than 23 attacks since paladin will get some accidental crits and direct hits now and then. So lets round down to 20 attacks (and just ignore the TP limitations that would prevent this from actually working since I want to make paladin look as good as possible)

    So, it will take paladin 47.5 seconds just to match warriors damage in 10 seconds. Sound balanced to you?

    Now, you may argue the cooldown prevents inner beast from being used too much. However, it probably takes more than 80 seconds to pull EVERY SINGLE TRASH MOB in the dungeon into one spot to kill them all at once. So is that really a limiting factor? Worried about dying in those 10 seconds? Just pop every single defensive cooldown you have at once. Holg-gang provides 6 seconds of immunity by itself.

    Welcome to the new and improved speed meta. This is why removing the beast guage resource requirements from inner beast is such a terrible idea. They just made an awful meta trend even worse. Thanks Square-Enix. Good job “fixing” warrior.

    UPDATE: Within the context of total party damage, even DPS jobs cannot do anywhere near 500 burst aoe damage at the start of a fight; DPS job average is around 200 potency and 100 for the healer (after factoring long cast times, AOE scaling penalties, and the fact enemies will die before DOTs can run their full course and a longer fights would require healing globals in massive pulls after immunities). Warrior is doing about 50% of the total party damage compared with a paladin doing about 18% or less (since other job’s AOE dots become relatively better the longer the fight. Even within the context of a light party, the warrior contribution is massive now.

    Side note: if fitting in all 5 Decimates ever becomes an issue, maybe Scholar’s haste buff or AST arrow card will come back into style. An arrow + balance = 1-2 punch.
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    Last edited by Braven; 02-01-2018 at 02:58 AM.