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Thread: Warrior is OP

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  1. #11
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    Even if warriors have slightly worse sustained DPS over time, burst DPS still make them more powerful in typical dungeon. Why? The weaker, non-burst phase will take place during “dungeon down time”. During the peak of a huge pull, they will unleash the beast when maximum AOE damage can happen. The “napkin math” assumes a warrior is fighting 100% without ever pausing, a single enemy that never moves. It doesn’t account for enemy variance at all and only considers fell cleve instead of AOE with 15 mobs present whenever inner release goes on cooldown.

    The napkin math always assumes you are fighting a training dummy instead of factoring in the dynamically changing enviroment where sometimes there are 15 foes and sometimes one weak foe. That makes math hard, so we pretend training dummies are what we fight 100% of the time.

    Prepare yourself for warrior Big D!ck pulls every 80 seconds to unleash the new, bigger beast. Maybe they will sit for 80 seconds after each pull to get their beast back before the next, because you know, building up the guage with weak attacks is not needed now and we only want to ever see HUGE number

    How is that 100 potency eclipse AOE looking now, Paladins? LOL!
    (1)
    Last edited by Braven; 01-31-2018 at 11:36 PM.