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  1. #1
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Why would they state, "Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it."
    For an entire year, we will have NO debuff spells. When 2.0 is released and we move forward, IF it is deemed NECESSARY to utilize them, THEY WILL LOOK IN TO IT.

    I am not sure if you guys have terrible reading comprehension, or you're all the same idiots that keep stating "the next patch will fix it", but you need to draw the line somewhere and say "Oh shit, this angry guy is right."

    Even if you don't care they are removing it, you can at least agree with me on this, they have simplified this to the extreme. Next thing you know, you are going to be able to heal yourself by finishing a combo that blinds your enemy and inflicts 300 damage.
    (0)

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lucifer View Post
    Even if you don't care they are removing it, you can at least agree with me on this, they have simplified this to the extreme. Next thing you know, you are going to be able to heal yourself by finishing a combo that blinds your enemy and inflicts 300 damage.
    Even if putting them into combos isn't super exciting, isn't it still a little more engaging than standing in place and casting the spell?
    (2)

  3. #3
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Alerith View Post
    Even if putting them into combos isn't super exciting, isn't it still a little more engaging than standing in place and casting the spell?
    Hey man. If you don't like caster, that's your choice. A lot of us really love it.
    (0)

  4. #4
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lucifer View Post
    Hey man. If you don't like caster, that's your choice. A lot of us really love it.
    I am not taking a jab at casters by any means. As a tank, I rely on them and them on me for the sake of victory.

    What I'm saying is that you have this view that moving and positioning isn't tactical, but standing in place and casting isn't really either. You could even argue that mages still need to move as well to keep out of range of certain attacks while doing their casting and it's the exact same argument.
    (2)

  5. #5
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Lucifer View Post
    Why would they state, "Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it."
    For an entire year, we will have NO debuff spells. When 2.0 is released and we move forward, IF it is deemed NECESSARY to utilize them, THEY WILL LOOK IN TO IT.

    I am not sure if you guys have terrible reading comprehension, or you're all the same idiots that keep stating "the next patch will fix it", but you need to draw the line somewhere and say "Oh shit, this angry guy is right."

    Even if you don't care they are removing it, you can at least agree with me on this, they have simplified this to the extreme. Next thing you know, you are going to be able to heal yourself by finishing a combo that blinds your enemy and inflicts 300 damage.
    the bit i have bolded suggest we will get debuff mage after 2.0

    the bit i underlined, is their way to reserve the right to change their mind at any time
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lucifer View Post
    Even if you don't care they are removing it, you can at least agree with me on this, they have simplified this to the extreme. Next thing you know, you are going to be able to heal yourself by finishing a combo that blinds your enemy and inflicts 300 damage.
    Can you please stop with the slippery slopes? Besides, if I finished leveling MRD, my PGL could easily pull off a combo in game right now that would heal me for more than 300 damage while doing 600 or more damage and lowering the enemy's attack power.
    (0)

  7. #7
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Viridiana View Post
    Can you please stop with the slippery slopes? Besides, if I finished leveling MRD, my PGL could easily pull off a combo in game right now that would heal me for more than 300 damage while doing 600 or more damage and lowering the enemy's attack power.
    Patch 1.21 *Abolished healing role in favor of a more modern play style.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Lucifer, I think most of us seek a system with depth. Do not make the mistake of assuming that a simple system is a shallow system. The proposed changes will simplify things, while adding depth. The current system offers no depth. There is no real synergy to any of the abilities. We are being shown a list of abilities which allow for meaningful skill interactions in solo play (and in groups), and unique classes to increase the value each class adds to a party.
    (2)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Oh, and one other thing Luci, I like debuffs too! I don't think anybody wants debuffs gone, but it is temporary (even if it takes a year, which I hope it does not). I would just rather see a class focused primarily on them, and I would like if there were just a handful of very useful debuffs, so there would be a reason to use them in most situations. As it stands, they are highly situational and rarely used in meaningful encounters.

    If you want to start a thread asking the Devs to bring the debuff class to the game sooner rather than later, then I will be in that thread, on your side. If you are going to say that we need to keep the debuffs we have and that this class change is terrible because it lacks them... then I am against you, because our current stock of debuffs is terrible. I want abilities that I will use, not abilities to fill spots because, "Hey, I have 64 ability points, why not?"
    (1)