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  1. #21
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    what i see is war now need focus on crit build because 100%Crit+100%DH you IR dmg increase is X crit mod + 25% DH mod. X crit mod because Crit mod change based on how high your crit is.
    (0)

  2. #22
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Quor View Post
    I still maintain that people are undervaluing the effect that these changes will have on AA dps. 10s of guaranteed AA dh crits every 90s will not make up for the flat 10% loss from SE and the additional 10% loss from Berserk (averaged for AA over time). The extra FC's won't make up for it either, because a solid 1/3 of them have lost the 30% extra damage from Berserk as well.
    That has already been calculated. And yes, it is apparently a damage nerf overall. Keep in mind that these calculations were done without having the new opener and rotation figured out, so the gap is probably less important than what was claimed.

    But anyway, WAR already had quite a lead in terms of DPS output. This means that with the PLD's nerfs (and DRK's up? *cough*), all three tanks will now be granting roughly the same amount of DPS to the group. So, if anything, the DPS of all three tanks should be more balanced. I know people have a tendancy to grab their pitchforks when they see the word "nerf", but Tanks balance is also something important we shouldn't overlook.

    ... Well, I'm talking of tanks' balance, but WAR still remains the best tank in terms of mitigation and enmity generation. So yeah... ¯\_(ツ)_/¯
    (0)

  3. #23
    Player
    Skos's Avatar
    Join Date
    Aug 2015
    Posts
    48
    Character
    Tater Thot
    World
    Moogle
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fyce View Post

    ... Well, I'm talking of tanks' balance, but WAR still remains the best tank in terms of mitigation and enmity generation. So yeah... ¯\_(ツ)_/¯
    Not only that, but math suggests that it's actually a DPS increase to go into Defiance when Unchained is off CD because of how high it boosts Upheaval. If you only stay in Defiance under Unchained for the minimum required time of 10s it takes for Deliverance to come back off CD, the damage you get from Upheaval outweighs what you lose in terms of GCDs and autos.

    Not to forget this also gives you a "free" Equilibrium heal/threat boost you'd normally not have.

    People are so focused on the changes to Warrior's DPS that they aren't seeing that the tank with the best mitigation and threat generation just got better on both of those sides.

    Quote Originally Posted by Eliroth-Kaminari View Post
    what i see is war now need focus on crit build because 100%Crit+100%DH you IR dmg increase is X crit mod + 25% DH mod. X crit mod because Crit mod change based on how high your crit is.
    This is to be seen. Direct Hit is now absolutely useless for Warrior's burst window, and Critical Hit loses half of it's bonuses (crit chance) and only keeps the critical damage portion of its effect. Crit and Direct Hit lose overall effectiveness from this change.

    While it's true that Crit will have the biggest impact on Warrior's damage during the new Internal Release, it remains to be seen if stacking crit to increase your damage during burst windows is worth it over determination increasing Warrior's overall damage output.
    (4)
    Last edited by Skos; 01-27-2018 at 08:54 PM. Reason: grammar

  4. #24
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by wish12oz View Post
    Just unsubbed. I only like playing warrior, that's why I have 3 level 70 warriors. These new changes are a huge DPS nerf, and a huge fun nerf and I'm going back to not playing. Ever since Stormblood launched it's been nothing but DPS nerfs to WAR, first you switch damage to STR only, then remove WAR from STR jewelry, then you only give us 1 STR per 10 ilvls on jewelry making crafted jewelry better than savage gear. And now this? WAR is suppose to be the low party buff high damage tank, now we'll have 1 buff and the worst DPS of the tanks. This is unacceptable.
    Good bye and good luck.
    (0)

  5. #25
    Player
    wish12oz's Avatar
    Join Date
    Sep 2011
    Posts
    43
    Character
    Kae Ko
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Skos View Post
    People are so focused on the changes to Warrior's DPS that they aren't seeing that the tank with the best mitigation and threat generation just got better on both of those sides.
    No one worth a poop uses tank stance on warrior for more than like 5 seconds in savage. WAR has the worst mitigation. And your enmity generation is worse now because you're not using onslaught outside of the 1 free one per 90 seconds, and your overall DPS will be lower.
    (0)

  6. #26
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Bullet_Bill View Post
    Well, I welcome them very much.
    I didn't like the new 4.0-4.1 beast gauge micromanagement and WAR's damage output being overreliant on the IR/berserk window after coming from 3.x WAR.
    You'll be happy to know that your dps on war is now even more reliant on hitting all 5 fell cleaves within IR. If you miss a single one it's a hefty dps loss.
    (1)

  7. #27
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Hruodig View Post
    You'll be happy to know that your dps on war is now even more reliant on hitting all 5 fell cleaves within IR. If you miss a single one it's a hefty dps loss.
    True, but since it's a 10 sec window instead of 20, it'll probably be harder to miss so... I kinda like the change. Well see how it ggoes. = D
    (0)

  8. #28
    Player
    Silver_Blade's Avatar
    Join Date
    Oct 2015
    Posts
    60
    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70
    WAR is still OP as hell so if you are crying because you are slightly less OP than before I dunno what to tell you.
    You have the highest DPS the best utility skill and amazing self heals and cooldowns.
    DRK's are the ones who have a right to be angry. They are genuinely broken.
    War was OP in 4.1 and will still be OP in 4.2.
    No idea how you can be arguably the best MT and OT and still cry for buffs.
    (7)

  9. #29
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Silver_Blade View Post
    No idea how you can be arguably the best MT and OT and still cry for buffs.
    Literally nobody is crying for WAR buffs right now. There's a few people who are complaining because they think it might be a nerf. Vast majority of people who are unhappy are so purely because of dumbing down of playstyle and homogenization.
    (2)

  10. #30
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by wish12oz View Post
    No one worth a poop uses tank stance on warrior for more than like 5 seconds in savage. WAR has the worst mitigation. And your enmity generation is worse now because you're not using onslaught outside of the 1 free one per 90 seconds, and your overall DPS will be lower.
    Literally every single thing in your post is wrong.
    (0)

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