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  1. #1
    Player
    wish12oz's Avatar
    Join Date
    Sep 2011
    Posts
    43
    Character
    Kae Ko
    World
    Mateus
    Main Class
    Marauder Lv 70

    Warrior changes are unwelcome.

    Just unsubbed. I only like playing warrior, that's why I have 3 level 70 warriors. These new changes are a huge DPS nerf, and a huge fun nerf and I'm going back to not playing. Ever since Stormblood launched it's been nothing but DPS nerfs to WAR, first you switch damage to STR only, then remove WAR from STR jewelry, then you only give us 1 STR per 10 ilvls on jewelry making crafted jewelry better than savage gear. And now this? WAR is suppose to be the low party buff high damage tank, now we'll have 1 buff and the worst DPS of the tanks. This is unacceptable.
    (7)

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Hyperbole is great.
    (12)

  3. #3
    Player
    wish12oz's Avatar
    Join Date
    Sep 2011
    Posts
    43
    Character
    Kae Ko
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by WhyAmIHere View Post
    Hyperbole is great.
    hy·per·bo·le
    hīˈpərbəlē/
    noun
    noun: hyperbole; plural noun: hyperboles

    exaggerated statements or claims not meant to be taken literally.


    Everything I said is true and is meant to be taken literally.
    (3)

  4. #4
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Nice clickbait. 8.5/10
    (9)

  5. #5
    Player

    Join Date
    Jan 2017
    Posts
    127
    Lok'tar ogar my warrior friends Btw i dont think thats how clickbait works. One player just shows his/her opinion on the recent patch that's it. His/ her fustrations is understandable after putting in so much time to your favorite class.
    (4)

  6. #6
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by wish12oz View Post
    hy·per·bo·le
    hīˈpərbəlē/
    noun
    noun: hyperbole; plural noun: hyperboles

    exaggerated statements or claims not meant to be taken literally.


    Everything I said is true and is meant to be taken literally.
    Except its not all true. I wont repost number for the 3rd time this hour alone. TLDR: Burst skill changes are overall sidegrade damage. Eye/Potency changes are 5% nerf but we will get 3-4 more FCs in a 90 sec cycle than we do now which should put it right back in the mix. This is only high end optimal play. Lower end/casual play with intermitant or full time defiance play just got a MAJOR buff with unchained separation, IR in defiance. Defiance war also got MUCH tougher. All those extra FCs I just mentioned can also be IBs. Also Direct Crit IB x5? Sure ill bene myself.

    You can hate the playstyle change all you want. Fun is subjective. You do you boo.

    But don't go around touting BS numbers that are factually incorrect.
    (2)

  7. #7
    Player
    wish12oz's Avatar
    Join Date
    Sep 2011
    Posts
    43
    Character
    Kae Ko
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Izsha View Post
    Except its not all true. I wont repost number for the 3rd time this hour alone. TLDR: Burst skill changes are overall sidegrade damage.

    But don't go around touting BS numbers that are factually incorrect.

    Except that most of warriors damage is because of berserked FC's during trick attack windows, which every other job also uses buffs during, which your berserk windows no longer line up with correctly. And what about all the DH materia you're melding in your gear that is now also useless during berserk. If you think it's only a small decrease, you're not looking at the whole picture. The old 30% buff was way more powerful of an effect than 100% DH/CH rate. Plus it's not like PLD and DRK are to far behind WAR DPS as it is. It doesn't take that much of a decline for WAR to drop to the most useless tank. On top of that, you're no longer using onslaught so much during Berserk or between Berserkers, so your hate is going to be a lot worse without a ninja.
    (0)

  8. #8
    Player
    Bullet_Bill's Avatar
    Join Date
    Nov 2015
    Posts
    38
    Character
    Florin Dupontel
    World
    Mateus
    Main Class
    Samurai Lv 90
    Well, I welcome them very much.
    I didn't like the new 4.0-4.1 beast gauge micromanagement and WAR's damage output being overreliant on the IR/berserk window after coming from 3.x WAR.
    (2)

  9. #9
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by wish12oz View Post
    Except that most of warriors damage is because of berserked FC's during trick attack windows, which every other job also uses buffs during, which your berserk windows no longer line up with correctly.
    Are the math actually done on that one, or are you just assuming that missing 1 out or 3 Trick Attack window is detrimental because it seems like it?
    Berserk doesn't exist anymore at level 70 btw.

    Quote Originally Posted by wish12oz View Post
    And what about all the DH materia you're melding in your gear that is now also useless during berserk Inner Release.
    That doesn't matter as we'll be changing gear soon (and that we can unmeld some of it and get a few back anyway). And if Direct Hit isn't BiS anymore, then so be it. It's not like Materia VI are hard to get. Also, we already knew that Crit would outdo DH anyway... but now, for WAR, Crit is probably the primary substat to focus on without even having to check at the upcoming stat weight.
    Anyway, this change just gives more weight to Crit, and less to DH. Which should raise SS, Det and Ten.

    Quote Originally Posted by wish12oz View Post
    If you think it's only a small decrease, you're not looking at the whole picture. The old 30% buff was way more powerful of an effect than 100% DH/CH rate.
    You aren't looking at it either as you're only considering the Inner Release window. Not consuming the beast gauge means that you will have your burst window no matter what happen and no matter what your beast gauge looks like. This also mean that you're completly free to use your gauge for a Fell Cleave every 6 GCD without any impact on your burst. Using the beast gauge for an Inner Beast is also something that absolutly doesn't affect your burst now.
    You also now have the option for an "Inner Beast burst" in Defiance, which is something that was impossible before. Not saying that this is really relevant or that it'll be of any practical use, but more options are nice to have.

    Quote Originally Posted by wish12oz View Post
    Plus it's not like PLD and DRK are to far behind WAR DPS as it is. It doesn't take that much of a decline for WAR to drop to the most useless tank.
    Shake It Off it still extremely valuable. And for players of average skill level, the skill floor and ceiling of the job being drastically reduced will allow the average numbers to grow quite a lot. So I wouldn't be too concerned about WAR falling behind PLD and DRK.

    Quote Originally Posted by wish12oz View Post
    On top of that, you're no longer using onslaught so much during Berserk Inner Release or between Berserkers Inner Releases, so your hate is going to be a lot worse without a ninja.
    Don't forget that Diversion now last 30sec and cuts 90% of the generated enmity for the DPS jobs. Also, the opener for WAR is now extremely easy to perform and the burst comes quicker and stronger. If you are worried about enmity, you can simply Storm's Eye into Onslaught and even queue up with a Butcher's Block before going full on DH Crit Fell Cleaves... and then get a free DH crit Onslaught again (without Defiance).
    Oh, and Unchained not sharing a cooldown with Inner Release means you will have it (Unchained) ready for every one of your Defiance pulls.
    (1)
    Last edited by Fyce; 01-27-2018 at 11:10 AM.

  10. #10
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    What I don't get is SE's logic.

    Give WAR a gauge and a resource to manage. Then give WAR a way to ignore that resource management as a core part of their kit. Hate on the 4.0-4.1 gauge management all you want, it at least worked to give us relevant periods of damage "uptime" that had to be thought about. As nice as it is to "press button receive damage" with these changes, it starts to invalidate the entire beast gauge idea.

    Furthermore, there's the nerf to AA damage thanks to the 10% loss on SE. This isn't made up for by the fact that we got potency buffs on our skills, because none of those potency buffs are at least 10% of the skills buff, meaning it's a loss of, at best, 12-13% dmg, and that's just on overpower. For Fell Cleave, it's a 50% loss in over the old Storm's Eye, in addition to a flat 10% reduction to AA DPS. And as great as FC/IR burst windows are, a significant chunk of our damage comes from AA's. At least 15-20% of it.

    So to review, SE nerf reduces our total DPS (via AA's) by ~1.5-2% from what it was, while the potency buffs make up for, at best, 1% of that. Berserk is removed from the game and that amounts to ~10% over the course of a fight, so that's also just gone. There's a longer CD on our main DPS skill that now forces DH and crits, meaning we won't get the same value out of raw attack power/str that we used to get, because DH and crit scale up in damage as the stats go up. This further screws with stat optimization, because in order to make the most out of IR we need to stack DH and crit. STR on our right side will still be better, but because of the raw nerf of -30% dmg from losing Berserk, it isn't as impactful as it once was. In short, this is an out and out nerf, with a few buffs - like finally being able to use Unchained - added as a salve to ease the sting. Based on my own parses as a (admittedly not toppest tier) WAR in Savage, I'm estimating at least a 5% dps loss over the course of a fight. The SE nerf is really the biggest culprit here.

    "But Quor! It's only 5%!" Yes. Ask any other class how they would like to be nerfed by 5%. At least the early level playability is getting a boost thanks to the potency increases. Everything after we get SE will be weaker than pre-4.0 WAR however.

    Here's some raw numbers as examples:
    Skull Sunder + old SE = 240 potency. Skull Sunder + new SE and buffs = 232 potency, or roughly a 3% loss in damage.
    Fell Cleave + old SE = 600 potency. FC + new SE and buffs = 572 potency, or roughly a 4.6% loss in damage.

    The same thing applies to all skills. The best "gain" in damage is Overpower.
    Overpower + old SE = 144 potency. Overpower + new SE and buffs = 143 potency, or roughly a .7% loss in damage. Of course, this is Overpower, which isn't used outside of aoe environments, and will almost never factor into any meaningful damage on a boss, especially compared to other skills. Every other skill has a higher loss in damage than Overpower does. The potency buffs do not make up for the SE nerf, much less the loss of Berserk as a dps ability.
    (3)
    Last edited by Quor; 01-27-2018 at 12:45 PM.

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