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  1. #1
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,101
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ortheri View Post
    SE is patronizing DRKs and I am truly insulted.

    I Main DRK, but after this... joke, but I have to look at SE devs in a new light.

    DRK Tank will not overtly hurt completing content is DPS really all that important? but a little closer then the 8-10% we see now would be nice.
    And a little better self sustain would be nice...
    Self sustain would be nice, as would more DPS, but ultimately I'd hope it doesn't complicate the existing rotations.

    Personally, I don't care if DRK is easier like the argument back in 4.0 - tanking should be easy, we don't have enough of them and the desire to play them is rather low for queues. Even if we pumped all of that extra DPS into well-placed buffed Salted Earth attacks with some vulnerability bonuses, it'd help buff up the attacks of others for a limited period. It seems like Salted Earth is the ideal ability to indicate to the team to push DPS since it's one of the most noticeable attacks of the game.
    (0)

  2. #2
    Player
    Chooty's Avatar
    Join Date
    Jun 2012
    Posts
    37
    Character
    Wind-up Terminus
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Veritas-Ancora View Post
    tanking should be easy, we don't have enough of them and the desire to play them is rather low for queues.
    I have never heard anyone claim that the tank dps rotation is the thing keeping them from tanking. Even before any changes tank and healer rotations are much easier than dps rotations, yet dps is still the most common role. I think it's much more likely that the increased visibility of screwups for tanks and healers, as well as the implied leader role the tank seems to get, is what is keeping people from tanking. If the reason behind these changes is to make more people play tanks, SE really missed the goal by a mile.
    (4)

  3. #3
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    452
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chooty View Post
    If the reason behind these changes is to make more people play tanks, SE really missed the goal by a mile.
    Back before 4.0 they said they wanted the breathe new life into the tanks and healers—which was supposed to make people want to try the tanks—but botched that up from the get-go. Most jobs that were essentially perfect for 3.X were neutered or ground into the dust because of the ridiculous Cross Role system and their over-zealous pruning.

    I wholly agree with you that most people who don't tank don't complain about the difficulty of the rotation, they just don't want to lead. Tanking is perceived as a stressful job by most, there are just those who don't and won't tank simply because a tank is at the forefront. That will never change no matter how much they dumb down the jobs, no matter what changes they implement to make them easier. All it does it piss off those of us who are already tanks, yet they seem to not understand any player motivations, and consistently ignore us when we give feedback of any kind.
    (3)