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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80

    Dark Knight 4.2 Preliminary notes Feedback

    Honestly, this is a step in the right direction. Delirium cooldown reduction and The Blackest Night duration were a step the correct direction.

    However, this isn't enough of a change. Based on my math I see Paladin losing 5 pps and dark gaining around 1.8 pps. This lifts dark, and lowers paladin but not by enough to justify bringing a dark knight (there was approximately a 10 pps difference in paladins favor previously). Especially when warriors are remaining at 10 pps above dark knight (this already ignores raid buffs taking raid buffs into account boosts this to nearly 20 pps so I don't expect a significant change with the new warrior rotations).

    This is a step in the right direction, but I urge the developer to consider further changes before 4.2 to mana costs on dark passenger (this needs at least 160 base potency to justify single target use), lowering the cost of dark arts slightly (cost of 2000 base, ora 400 mana reduction on cost, seems about right), remove the cost from Delirium, as well as giving a small boost to bloodspiller to bring us to dps neutral on The Blackest Night.
    (9)
    Last edited by Chrono_Rising; 01-26-2018 at 11:03 PM.

  2. #2
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Step...step implies solid forward movement. This is in the right direction, but more like an accidental cough. Dark Knight is still last place by any conceivable metric, except perhaps in regards to quality of story quests.

    I too entreat the developers to consider more ambitious changes to keep their player base intact, either as a revision to the changes before 4.2 proper or before Eureka.
    (6)

  3. #3
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Agreed. Though I wanted a defensive buff (their actual problem as we know), the thing about that massive list of WAR changes is it's actually looking like a nerf, NOT a buff that makes them weaker but easier to use.

    So the (minor) DPS increase on DRK combined with that puts them in a slightly better position.
    (2)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    "Hey SE, can DRK get some help on Shadow Wall cooldown?"

    Vengeance - Potency of damage reflected has been increased from 50 to 55.
    "No? Ok thanks for trying"

    For real tho.. What the.

    You know, maybe it's just DRK's fault for not having an online personality like Xeno ranting and raving about how every attack should automatically direct hit crit, cuz let's be real, warrior should be God.
    (17)

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,126
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Since mainly focuses on DRK, here's a list of what I think should be changed on DRK to make it useable;


    Blood Weapon/Price need to be traited.


    Dark Arts needs to be reworked to buff you need to maintain by using certain actions(mostly combo enders) which also changes how Darkside works such as make all attacks be Direct Critical Hits and doubles Darkside damage dealt buff and double attack speed effect of Blood Weapon trait


    Power Slash combo needs to be a DPS a gain(seriously they call it Power Slash and it's a DPS loss...)


    Grit needs Bloodbath effect to even remotely justify damage dealt penalty


    The Blackest Night needs to give 50 blood gauge regardless


    Delirium needs to double blood and MP generation effects of Blood Weapon/Price for 15 seconds


    Dark Passenger needs better potency and better effects, like damage down


    DRK needs another weaponskill that combos off of Syphon Strike to make it less boring


    Aggro generation spread across other abilities like WAR and PLD


    EDIT: While we're at it give DRK traits that make Reprisal duration longer with a shorter recast that also makes Reprisal do damage, and make Low Blow and Interject do dameage for DRK only as well
    (2)
    Last edited by DRKoftheAzure; 01-27-2018 at 12:37 AM.

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by InfiniDragon View Post
    Agreed. Though I wanted a defensive buff (their actual problem as we know), the thing about that massive list of WAR changes is it's actually looking like a nerf, NOT a buff that makes them weaker but easier to use.

    So the (minor) DPS increase on DRK combined with that puts them in a slightly better position.
    We have no idea that what is happening to warrior will actually turn out to be a nerf. People are way overreacting on dps there. Playstyle, yes massive changes incoming.

    For warriors this is increasing the number of fell cleaves lining up 5 direct crit fell cleaves every other trick window, and making the infuriate trait actually useful. Yes potency across the board went down as part of the drg treatment, but the net effect is all that is important, and it looks like it will turn out positive.

    If it turns out to be a nerf then i’m right there with wars, change it, but until it’s actually known people need to stop stating this is a nerf like it is a written in stone fact.
    (0)
    Last edited by Chrono_Rising; 01-27-2018 at 12:43 AM.

  7. #7
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post
    "Hey SE, can DRK get some help on Shadow Wall cooldown?"



    "No? Ok thanks for trying"

    For real tho.. What the.

    You know, maybe it's just DRK's fault for not having an online personality like Xeno ranting and raving about how every attack should automatically direct hit crit, cuz let's be real, warrior should be God.
    That vengeance buff is way, way smaller than you think. Storm's eye got nerfed from 20% to 10%. At 20% the vengeance counterattack potency was 60. Now vengeance counterattack is 55, add 10% and it's 60.5 potency.

    A .5 potency increase.
    (0)

  8. #8
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Praesul View Post
    That vengeance buff is way, way smaller than you think. Storm's eye got nerfed from 20% to 10%. At 20% the vengeance counterattack potency was 60. Now vengeance counterattack is 55, add 10% and it's 60.5 potency.

    A .5 potency increase.
    He's referring to the fact that it got attention at all, while Shadow Wall (and many other facets of Dark Knight) continue to be ignored.
    (7)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Exactly, it was just a totally unwarranted and unnecessary adjustment.

    As Chrono said, it's a step in the right direction for DRK, one tiny little baby step. I just feel sorry my DRK brothers. They didn't deserve this.

    #MakeDRKGreatAgain
    (2)

  10. #10
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Snippy
    The only thing I'd add is some extra defense quite literally anywhere.

    They should add a debuff on Power Slash that causes dark knights to have an enmity increase or maybe everyone but the tanks gets an enmity decrease. Either that or it modifies your damage in some way... Honestly doesn't matter, it really just needs to be more than a one and done kind of combo.
    (0)

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