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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Pinkie_Pie View Post
    OF ALL the things you listed, those are HUGE changes they aren't gonna touch. Instead we got two things. Sooome dps buff... *roll eyes*
    WAR got HUGE changes(which were not good no matter how you look at unless you really don't care about what other people think and changes are fine meaning you must have not been playing very long or you don't bother to "git gud scrub" meaning you are going to hinder everyone who are wanting to go beyond what they can do meaning everyone who isn't you isn't going to get nerfed) but it's like they are still working with PS3 limitaions... if they can make a lot of GOOD HUGE changes for tanks and DPS that need buffs in 1 patch THEN they will be longer working with PS3 limitations..
    (0)

  2. #2
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    WAR got HUGE changes(which were not good no matter how you look at unless you really don't care about what other people think and changes are fine meaning you must have not been playing very long or you don't bother to "git gud scrub" meaning you are going to hinder everyone who are wanting to go beyond what they can do meaning everyone who isn't you isn't going to get nerfed) but it's like they are still working with PS3 limitaions... if they can make a lot of GOOD HUGE changes for tanks and DPS that need buffs in 1 patch THEN they will be longer working with PS3 limitations..
    EVeryone has been crying about DRK, throwing ideas, and reasons and math and SE balance team just closes their ears and go "LALALALALALA WE DO WHAT WE WANT AND HOW WE LIKE IT" this is the reason why I quit drk in the first place or tanking in general. The tanking balance is so outta wack its NOT even funny anymore.
    (2)
    When you see someones glamour with non matching boots

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pinkie_Pie View Post
    EVeryone has been crying about DRK, throwing ideas, and reasons and math and SE balance team just closes their ears and go "LALALALALALA WE DO WHAT WE WANT AND HOW WE LIKE IT" this is the reason why I quit drk in the first place or tanking in general. The tanking balance is so outta wack its NOT even funny anymore.
    They need a 1.0 style walkout for changes apparently.
    (0)

  4. #4
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    *snip* but it's like they are still working with PS3 limitaions... if they can make a lot of GOOD HUGE changes for tanks and DPS that need buffs in 1 patch THEN they will be longer working with PS3 limitations..
    You need to get over your idea that balance and job changes has something to do with hardware limitations. It doesn't. At all.
    (2)

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Exactly, it was just a totally unwarranted and unnecessary adjustment.

    As Chrono said, it's a step in the right direction for DRK, one tiny little baby step. I just feel sorry my DRK brothers. They didn't deserve this.

    #MakeDRKGreatAgain
    (2)

  6. #6
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Yes potency across the board went down as part of the drg treatment, but the net effect is all that is important, and it looks like it will turn out positive.

    If it turns out to be a nerf then i’m right there with wars, change it, but until it’s actually known people need to stop stating this is a nerf like it is a written in stone fact.
    The potency change isn't why I'm thinking nerf. IR no longer getting any bonus from Litany/Strategem, IR not lining up with TA windows since it's now 90 seconds and losing the flat damage buff on Zerk in favor of the Crit/DH hits doesn't seem so good. We'll see, since it will certainly be tested.

    EDIT: It's 90 seconds, so every third IR will still hit, my mistake.
    (0)
    Last edited by InfiniDragon; 01-27-2018 at 01:13 AM.

  7. #7
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by InfiniDragon View Post
    The potency change isn't why I'm thinking nerf. IR no longer getting any bonus from Litany/Strategem, IR not lining up with TA windows since it's now 80 seconds and losing the flat damage buff on Zerk in favor of the Crit/DH hits doesn't seem so good. We'll see, since it will certainly be tested.
    It is on a 90 second cooldown. Should line up with every other TA window. Not sure where the 80 seconds thing is coming from.

    I get that it doesn’t line up with raid buffs, what I don’t know is if that is significant enough to make a net negative.
    (0)

  8. #8
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    It is on a 90 second cooldown. Should line up with every other TA window. Not sure where the 80 seconds thing is coming from.

    I get that it doesn’t line up with raid buffs, what I don’t know is if that is significant enough to make a net negative.
    Yep, I corrected that error.

    But the biggest "we'll see" for me is that I'm not sure guaranteed Critical/DH going to top a 30% flat buff on top of the chance to Crit/DH during the window.

    These changes will actually make me play WAR more since I was a pleb that sucked at 4.0 WAR rotation but I don't think it's a buff.
    (0)

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by InfiniDragon View Post
    Yep, I corrected that error.

    But the biggest "we'll see" for me is that I'm not sure guaranteed Critical/DH going to top a 30% flat buff on top of the chance to Crit/DH during the window.

    These changes will actually make me play WAR more since I was a pleb that sucked at 4.0 WAR rotation but I don't think it's a buff.
    It's a nerf to overall damage dealt as was DRK losing so much stuff that made DRK at Sormblood launch....

    Yoshi-P should cater not only to new player but to already existing playerbase.... Playing DRK makes me feel like Vergil Story Mode in the crappy Devil May Cry reboot game rather than feeling like Dante from Devil May Cry 3/4 or at least Nero from Devil May Cry 4
    (0)

  10. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by InfiniDragon View Post
    Yep, I corrected that error.

    But the biggest "we'll see" for me is that I'm not sure guaranteed Critical/DH going to top a 30% flat buff on top of the chance to Crit/DH during the window.

    These changes will actually make me play WAR more since I was a pleb that sucked at 4.0 WAR rotation but I don't think it's a buff.
    Again, we'll need to carefully map out the changes but here is what I'm thinking:
    All they have done is swapped the multipliers for damage and lowered them slightly
    Before: You were buffed 1.8018 multiplier on your damage with an expected multiplier of 1.275 to either crit, direct hit, or both. Effectively: 2.297295 multiplier depending on RNG
    After: You are buffed by 1.2705 multiplier on your damage with an multiplier of 1.75 (minimum) to direct crit and a 1.04 multiplier to adjust the fell cleave potency to 520. Effectively: 2.31231 multiplier (minimum) not depending on RNG

    However, there are benefits not captured by this:
    1. The new windows are 10 seconds, not 20 seconds, which means your burst has also become more concentrated into 10 seconds. Meaning you are also gaining GCDs
    2. The new windows do not cost guage, meaning all your prior buff windows still exist (except for IR half cost) meaning more fell cleaves overall.
    3. Unhooking Infuriate from Berserk means you can now use the Infuriate trait to generate extra guage (popping Infuriate before the new IR results in a 30 second reduction in cooldown) 5 from the IR window and 1 from popping Infuriate.
    (0)
    Last edited by Chrono_Rising; 01-28-2018 at 10:17 PM. Reason: Fixed minor errors

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