We're not Athletes though Thunder, we're people playing a game and in my experience of the chat with randoms people didn't really give advice once the game was over they just insulted you if they didn't think you should be playing
Nothing toxic at all in those words, and things I've actually said to others before, right after a match. As I said before, most times it's better to reflect and breakdown what happened right away while it's still fresh to remember. Sure, sometimes you might need to calm down first, but any athlete worth something will be receptive to advice, even after a win.
I approach this game with the mindset of an athlete, rather, I approach competition in that manner. If I'm going to do something, I want to do it well. I won't always do it well, but I will try. That's all you can ask of someone. Now, if someone gives advice - and mind you, I've given plenty based on experience and still been told I'm wrong - it may be worth listening if it's constructive. At a certain point, you've got to stop wearing your feelings on your sleeve or thinking they're all out to get you and listen and wisen up. Opponents who want to win as bad as you do are not going to pull any punches, and not every person you meet in your adventures is going to have something nice to say. If you're ready to cry wolf and refuse to listen when people are actually being nice and helpful, you're in for a real bad time when they won't be.
Mind you, this is no excuse for nasty tells or rude behavior. I've stated this. We can share all the annecdotal experiences we want. For every person that got a nasty tell, I've gotten a heartfelt thank you, or answered questions and given or received advice from some of the top players on my data center, and imparted that same knowledge to others. The PvP community was too small to be trying to force people out or burn bridges. HOWEVER, I can't pretend I didn't see the same issues there that I've seen in PvE content: People either refuse to, or don't care to learn, and everyone has a poorer experience for it.
With nothing but the facts presented, we're left with this: The tank didn't listen when told - via Quick Chat - to fall back, and his team suffered a loss for it. That person took the time to explain what happened and why they lost, and rather than listen OR ask any questions if unsure, they took it as a personal attack, and retaliated. If it were SE's plan to create a competitive environment where everyone is forced into silence lest even the kindest word be taken out of context (irony considering the most sarcastically spammed QC phrase) we'd have a much, MUCH bigger problem than players being nasty toward one another. Because if players can't share and help each other, those who know will continue to win, and those who don't will lose repeatedly, until perhaps they somehow figure it out. And when those two are put on the same team, one will certainly be more of a liability to the other. And I've said it before: I don't know anyone who enjoys losing a game, especially due to the actions of others.
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