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  1. #31
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    442
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tiem View Post
    And there's a high probability that the coming dark knight change to "bring them in line with the other tanks" is going to make their personal shield affect the party so that every tank will have one..
    I actually find this to be highly doubtful. People can argue for it all they want, but TBN functions entirely separate from a party shield and changing it to be such would actually affect how the job plays at its base. It would, essentially, make Dark Knight a completely different job at 70. Shake it Off was useless in its original incarnation, it wouldn't make a difference half of the time, and it simply didn't provide anything for the Warrior or Party that wasn't already possible by other means.

    The Blackest Knight has a use, it has had a use since its introduction SiO did not have any viable uses or application in most instances that had been released at the time. The only problem with TBN is that it doesn't mesh well with the rest of our kit, being both an MP hog at 2,400 and a DPS loss in most cases due to it being pointlessly tied to our GCD. If anything, Sole Survivor may be changed or replaced with party utility as it, for the most part, has been made entirely irrelevant in comparison to the rest of the skills in our kit.
    (0)

  2. #32
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Wow

    Just wow

    @OP:

    Do you really pop every single defensive buff you have at the same time to mitigate a single tankbuster? Usually 1 at a time is sufficient, you know..

    Surely you're also aware that after you defend the TB, and the remaining part of your defensive CD is counting down - you can pop SiO at the last second and benefit from the extra 4% without actually wasting any duration of buff time? Additionally, using a base SiO with no buffing is completely and entirely free of cost. It's a free 8% party shield. You understand that concept, right? It doesn't cost anything. It's a free buff.



    Yes, yes it is. Just end the sentence right there. That's all SiO should really be used for. And it can be used everywhere. Every fight in this game has party-wide damage. So please, use your free, absolutely no-cost SiO to save the healers a bit of MP. They will love you for it. Promise.

    Look.

    Is 8% shield a game changer? No, it's not. Is it a waste to burn all your Defensive CDs to pump up the mitigation? Most of the time, yes. So don't. Use the 8% shield 99% of the time, and if you are able to time it in such a way that it catches a 4% buff from natural CD usage during a fight - even better. You don't burn all your defensive CDs to have a mega 24% shield. You should never, EVER do that - it's bad for obvious reasons. Why are you judging SiO based on the most inefficient possible use of the cooldown?

    There is no OT/MT consideration. You use it to help mitigate party damage period. This happens whether you are OT or MT. It happens every fight. Use it. It's free.

    Even in dungeons, it's not required by any means at all, but most boss aoe will be completely mitigated by this measly 8% shield - which means the healer doesn't even have to heal from it - they can keep DPS'ing. It totally allows the healer to not heal. Isn't that amazing?

    Oh, look at this, PLD has a party wide shield to - but you know what? They don't get that shield, and not only that - they have to be healed for it to even activate. If they pop DV and don't get a heal, it's a totally wasted CD. Not so with War - just one simple press of the button and BAM - party shield up.

    The old SiO was 100% pure crapola. It was a slap in the face to every Warrior main in this game. It served absolutely no function whatsoever in savage raids. And if you can't see that, you need to uninstall this game right now or roll a healer so you can Esuna all those debuffs you seem to be having problems with.

    Sincerely,
    WB
    This 100% - learn how to avoid those debuffs; you're a tank you're supposed to be smarter than that.
    (0)

  3. #33
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tiem View Post
    And with the sentiment people are throwing around on the forums saying things like "Esuna is an unnecessary skill" you're still going to run into those hilariously stupid situations like in O4 (before the change) you get grouped with 2 healers that don't have Esuna on their bar and both tanks get the Doom effect. Funny shit, that is.
    To which you promptly slap both healers, tell them to put Esuna on their bar and carry on. Frankly, Esuna should never have become a role action to begin with, but I digress. You don't base a skill around both healers possibly being dumb. And you certainly don't base it around Normal mode.
    (0)

  4. #34
    Player
    Tiem's Avatar
    Join Date
    Sep 2012
    Location
    Glorious Ul'dah
    Posts
    8
    Character
    Captain Fabulous
    World
    Cactuar
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    You don't base a skill around both healers possibly being dumb. And you certainly don't base it around Normal mode.
    There is a lot in this game that is based around people being dumb and normal mode.
    (0)

  5. #35
    Player
    Tiem's Avatar
    Join Date
    Sep 2012
    Location
    Glorious Ul'dah
    Posts
    8
    Character
    Captain Fabulous
    World
    Cactuar
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aniya_Estlihn View Post
    and it simply didn't provide anything for the Warrior or Party that wasn't already possible by other means.
    Yet Equilibrium is still a skill, despite not providing anything to the warrior or party that isn't already available by other means and generally is a 60 second cooldown to save a healer 1 cast.
    (1)

  6. #36
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tiem View Post
    There is a lot in this game that is based around people being dumb and normal mode.
    Not job abilities. Such is why Repose and Fluid Aura are often removed from people's hotbars entirely. Shake it Off suffered a similar fate. It was completely worthless in its original incarnation. You don't base a skill around healers not taking Esuna.

    Quote Originally Posted by Tiem View Post
    Yet Equilibrium is still a skill, despite not providing anything to the warrior or party that isn't already available by other means and generally is a 60 second cooldown to save a healer 1 cast.
    ... you can't be serious? You're comparing Equilibrium to the original Shake it Off? I... I have no words for the sheer stupidity.

    Equilibrium is primarily reserved for panic-self healing, which is actually useful during prog or to cover for high amounts of incoming damage. Old Shake it Off may cleanse a Paralysis debuff the healers can easily cover. The two aren't remotely comparable.
    (0)
    Last edited by Bourne_Endeavor; 01-26-2018 at 10:26 AM.

  7. #37
    Player

    Join Date
    Jan 2017
    Posts
    127
    Quote Originally Posted by Tiem View Post
    Yet Equilibrium is still a skill, despite not providing anything to the warrior or party that isn't already available by other means and generally is a 60 second cooldown to save a healer 1 cast.
    There is no abiltites based on people being dumb. This game is set about teamwork. Equilibrium is pretty good to save your own skin when you make a mistake and does more than just saving a healer 1 cast, it can save the run and it doesn't mean that healer isn't competent enough to cast a heal at the right time. It provides survivabiltiy. I can't comprehend Old shake it off with new one. I don't see any situation that old one would be better.
    (0)

  8. #38
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I don't see any situation that old one would be better.
    Because there isn't, unless you want to include solo-levelling or FATE's, or maybe some obscure dungeon-boss of the past where you might actually get to dispel something that any Healer (or even a BRD) can do for you these days, if it was even worth taking Esuna for in the first-place, which, chances are, it wasn't/isn't. Even Esuna is left in the dustbin unless there are specific bosses with specific mechanics that practically require it, so why would anyone miss an ability that does the same thing (in a greedy, self-casting fashion) when you can have something that provides so much more and leave the dispelling to a different role?

    Meanwhile, Warriors who find themselves in a situation where previously used cooldowns are suddenly of no use (such as tank-swap moments like, say, Susano EX Stormsplitters, where he hits hard enough to warrant some mitigation for his autos & SS, but not enough for off-tanking), what do you do with those now useless cooldowns you popped (before handing the boss over to your co-pilot)? Convert that now defunct cooldown into a party-wide shield of variable strength in anticipation of his arena-wide unavoidable AoE's? YES PLEASE. As a WHM main myself, things like this are welcomed, no matter how small you, as a Warrior, consider it to be from your perspective. It is still a party-wide shield. And it is being compared to a greedy self-dispel that numerous classes can take care of.

    It just makes no logical sense. It's like 'you only miss it when it's gone', except the majority can't figure out why anyone would miss it to begin with.
    (0)

  9. #39
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Uhm... OK so, I know it says Shake It Off should absorb any Warrior-specific cooldowns you have going on, but...

    Anyone else notice how the buffs icons are still on you when you use Shake It Off?

    So like, either this is a glitch and the buff icons should disappear after using Shake It Off.
    Or Shake It Off isn't using the buffs and this should be fixed.
    Or it's using the buffs for a stronger shield and not using the buffs! That would be great. Anyways, whenever I do have to use Shake It Off during a cooldown, I make sure to pop it early and time it so that it goes off when the cooldown is about to end.
    (0)

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