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  1. #21
    Player
    Tiem's Avatar
    Join Date
    Sep 2012
    Location
    Glorious Ul'dah
    Posts
    8
    Character
    Captain Fabulous
    World
    Cactuar
    Main Class
    Marauder Lv 60
    Good, good... liking some of the comments, liking some of the salt.

    Specifically enjoy the comments from Satarn and whiskeybravo who actually took the time to talk through how you view the new Shake It Off and what you use it for. Always happy to see people raising counterpoints rather than, as much as I enjoy reading it over and over, "you're drunk, go home".

    The problem is, it doesn't look like a lot of the comments attacking the OP were really following along. I liked the old Shake it Off, I wish that it would be put back in. There are definitely uses for the new version of Shake it Off but, as whiskeybravo mentioned if you're pressing all the buttons to get it to its maximum value you're doing something wrong and several people have mentioned, if you're using all your cooldowns at once then you're just rolling your face across the keyboard rather than actually playing the game.

    A free shield every minute is great. It's not a ton, but it's a couple thousand hp for the party so that's great. It helps. It's not going to change the game, but it helps. It saves a cast of an AoE heal or a couple seconds of regen ticks. It does work, but it's not going to make or break things.

    I still miss the old version. Because I enjoyed it. Because of the times when it made a difference it made one hell of a difference. And because even though it didn't (usually) remove debuffs that were part of a fight mechanic, it removed a lot of things that made a significant difference. And with the sentiment people are throwing around on the forums saying things like "Esuna is an unnecessary skill" you're still going to run into those hilariously stupid situations like in O4 (before the change) you get grouped with 2 healers that don't have Esuna on their bar and both tanks get the Doom effect. Funny shit, that is.

    So regardless of how many people never actually pressed the button or don't believe that status effects exist, I'm still going to wish that it hadn't been removed because I loved that button.

    RIP, button.
    (3)

  2. #22
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    It's one thing to wish for an ability to return (or be restored), and another to mock the new one -- which, in typical context-less forum format, is unintentionally asking to be schooled on that ability out of the most common assumption that haters simply aren't using the new one correctly. After all, let's face it, the new version is good - arguably much better. Meanwhile, healers entering dispellable territory and not taking dispel is not a fault of our own option not existing any more. That is on the dispellers for goofing.

    Every time I play the game I look at this mockery that it was replaced with in dismay.
    -- salty responses were imminent from here.
    A free shield every minute is great. It's not a ton, but... <snip>
    -- would have been more appropriate for a two-way discussion rather than a salty landslide.

    Don't worry, your local Bard can dispel you when Healers forget Esuna.
    (3)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  3. #23
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Is this some kind of troll thread?
    (0)

  4. #24
    Player

    Join Date
    Jan 2017
    Posts
    127
    First of all if you do your mechanics right why would you even need old shake it off? To take poison away? Paralyzed?
    You know your healer got spell esuna and it does wonders and It takes really short time to cast it. So what that old shake it off takes all stacked up negative statuses away when I don't see it viable in raids and dungeons. Did you know that especially when you were in need of it, it wouldn't work? Bad breath happens in arum vale and it's below lvl 70 so that ability isn't even aviable when would make the most sense. With all the respect but new shake it off let's me contribute to the party more and makes me a better addition to the team. I disagree with you as a war main.
    (0)

  5. #25
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tiem View Post
    snip
    Appreciate your candor here. Honestly when I first saw the thread I thought I missed something in the live letter about Shake it Off being removed or changed again in some way and admittedly I freaked out a bit lol. Come to find out that wasn't the case, but I was already fired up!

    There was potential for old SiO to be useful (still would've needed to be better) such as an AoE cleanse which would've at least been unique to the game, or you know if it actually cleared debuffs that might not otherwise be able to cleared (like, eff yo' lightning resist Exdeath). TBH it might have even been alright if it was left alone but made a level 25 ability. As it was presented, though, it was absolutely terrible waste of a high level ability.
    (0)

  6. #26
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    The salty landslide is based on your complete dismissal of the most powerful type of ability in the game (shielding) while holding up a self targeted debuff removal that only works on dungeons and fates and literally zero use inside endgame 8man content as awesome. Its completely disconnected from the reality of the game and the move itself has been the source of much anger and salt from Drks BECAUSE it's so awesome. Then here comes a borderline troll sounding post about how awesome the broken (I mean that in the most literal sense. It did not actually work at endgame) skill was super cool and missed while downplaying what is arguably the strongest party support skill since mantra.

    Your viewpoint is flatly out of touch with reality. Call it a salt slide all you want, but the old skill was objectively bad while the new one has singlehandedly shoved another class into the background and taken the place of the best tank support skill in the entire game.
    (5)

  7. #27
    Player
    Caelum_Dragguell's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    63
    Character
    Cahir Couteau
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Not sure if joke post.... Can't tell...
    (0)

  8. #28
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    443
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Caelum_Dragguell View Post
    Not sure if joke post.... Can't tell...
    If you read the thread and went through and looked at his replies, you'd have realize that he's being serious.
    (0)

  9. #29
    Player
    Tiem's Avatar
    Join Date
    Sep 2012
    Location
    Glorious Ul'dah
    Posts
    8
    Character
    Captain Fabulous
    World
    Cactuar
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RopeDrink View Post
    -- salty responses were imminent from here.
    Part of that comes from my original post being deleted and throwing in a hastily-worded rewrite (since the cap is 1000 characters I attempted to copy/paste but it hadn't copied properly).

    My sentiment about the ability change remains though. They didn't take the time to "fix" the old one into something usable in more situations, and instead replaced it with something that was both completely different but also completely the opposite direction that the feeling of the class had always been going. A % shield does at least lend to the "fat sack of HP" feeling but the "theme" of warrior had always been in rooted in "hit them more to survive more" and a party-wide shield that doesn't involve some sort of bloodlust prior to using it just seems like they wanted to give them a utility button without trying to think of something unique. And there's a high probability that the coming dark knight change to "bring them in line with the other tanks" is going to make their personal shield affect the party so that every tank will have one.

    I liked the idea of the old ability. The fact that they don't build non-dungeon fights to have removable status effects is really just the same flaw that the design team has always had of "we had a cool idea but then didn't follow through on it so it isn't really a valid option". Kind of like how they just removed classes from the game but aren't willing to remove classes from the game, and how crafted combat gear is only really useful for returning players to qualify for current content.
    (1)

  10. #30
    Player
    Tiem's Avatar
    Join Date
    Sep 2012
    Location
    Glorious Ul'dah
    Posts
    8
    Character
    Captain Fabulous
    World
    Cactuar
    Main Class
    Marauder Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Honestly when I first saw the thread I thought I missed something in the live letter about Shake it Off being removed or changed again in some way and admittedly I freaked out a bit lol.
    There's still a chance of that! They seem to be "reworking" warrior in some way but haven't given any real info yet, but based on the changes for SB and the patches since then it seems like they really aren't sure where they want warrior to be in terms of damage, lifesteal, or what-have-you.

    Quote Originally Posted by whiskeybravo View Post
    There was potential for old SiO to be useful (still would've needed to be better) such as an AoE cleanse which would've at least been unique to the game, or you know if it actually cleared debuffs that might not otherwise be able to cleared (like, eff yo' lightning resist Exdeath).
    It would have seen use in 8 man content if it were something like what you said, or something that lets you ignore all detrimental effects for 10 seconds... but then it feels like basically being another invincibility because it would be used to ignore "die at x stacks" or other things that basically just kill you if it could (though even if it were limited to the things that didn't kill you through Holmgang it would still be useful to ignore 2-3 stacks of nonremovable vulnerability, or to prevent another stack from being applied due to being immune to status effects would let it time out and fall off).

    THAT would have been a great way to rework it into something that would get tons of use.
    (1)

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