I think this data actually proves my point. This data is from 2008 and 2009, and Chains of Promathia came out in 2004. There are already two subsequent expansions out by this point. So, four years after release, what looks to be just under 50% of players have completed the first three Promyvions. It's true that many players who got past that point go all the way, but that's just how FFXI works: you either had a static and did everything, or you didn't and you could barely progress at all. (Just look at the bar graphs; most of the graphs in the middle are virtually unchanged, but about as many players as got past the first mission in 2009 finished all of them.)
With the caveat that I don't think these numbers are actually accurate, but they're all that we have, let's compare to how the FFXIV census works. Again, "active player" means someone who finished the level 65 dungeon. That's halfway through the latest expansion. Around 25%, generously, of players are halfway through WotG according to this data. But WotG is really new, so let's look at ToAU instead - there, it's maybe 40% in 2009 and closer to 30% in 2008. Even CoP in 2009 is basically 50/50 for who's at least halfway through. By the FFXIV metric of "active players" those would reduce FFXI's 500k to 125k, 200k, or 250k, respectively. All of which are well below the 525k listed on the FFXIV census. FFXIV is still clearly the more popular game by a wide margin.
To clarify, I'm not saying that my experience is the norm or even that common in FFXI. What I am pointing out is that nostalgia threads like this are usually populated only by people who played and loved FFXI, and ignores the experiences of the many, many people who did not have that experience. I'm saying that our experiences both exist. And that's the flaw with FFXI, and the reason they didn't make FFXIV like it.
The problem with taking FFXI's systems and updating them for FFXIV is that some of those systems are inherent to the reason FFXI had more limited appeal than FFXIV. For instance, open-world bosses. Look at how much trouble Hunts cause, and just imagine that combined with week-long spawns and maybe an FFXI-style claim system. Hunts are the updated version of open world bosses, yet people still constantly clamor for them. But hey, if it makes you feel better, the upcoming chocobo saddlebags are a very FFXI-style inventory expansion.![]()