Quote Originally Posted by grandm View Post
just checking my crystal ball for you now, i see something

dev 1 "why give CON any elemental nukes, why not give them all holy nukes, and give all elemental nukes to THM?"
dev 2 " well we could do that but, we only have 15 abilities per class. and to give THM all 6 would restrict what else we could give it"
dev 1 "ah yes, but what if THM users complain they want wind or earth based nukes for certain mobs?"
dev 2 "well all they need to do is use up 2 of the 10 slots allocated for cross class abilities"
dev 1 "oh i see, sounds like you know what your doing, but you do know some ppl will be very upset at these changes"
dev 2 " ppl get up set at everything let the little tro--------

aww the crystal ball has gone cloudy there

stay tuned for more messages from my wonderful crystal ball
first off, those spaces are needed for other extremely useful abilities from other classes such as defense and TP healing abilities as well as a few other buffs.

second, why is 15 abilities the magic number? why is it necessary for every single class to have the exact same amount of abilities? why couldnt we all have 20 abilities?

Third, even if we stayed at 15 abilities, and i decided having X spells work better for my current situation, im still non the less un able to trade out my useless THM/BLM abilities because they are forced on your bar.

my point still stands.