#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
All they have to do is give s ranks unable to attack for 5 mins after spawn.They could also make it give a server notice the S rank has spawned but not give the location on the area.
My main gripe right now is people hiding spawn times on spawn sites by either not reporting kills or making fake reports so people think its dead so dont look for it.
The thing is by the rules, those players are not actively greifing the community. The rules by SE state hunts are first come first serve. If that group has the force to kill the mob, then it is what it is. Those are the rules SE will enforce. Community rules no matter how good their intentions are, they are just that. They're player created rules. SE, or any company for that matter will never defend player created rules over their own rules for the game. The road to darkness is paved with good intentions and trying to enforce your own rules over the games rules will always make you the bad person in the end in the eyes of the games company. You or anyone else won't change this and trying to /change behavior/ is just going to make them mad enough to file reports which leads to well, a ban for the one that did break the games rules. Then they'll just go on their merry way to look for a next hunt alone.You are correct. I broke the rules by resetting their hunt, and allowing more people to make it to the kill. I don't feel sorry for that.
My real problem is that these players are actively griefing the entire community of people who are also interested in ARR S ranks and other hunts, and nothing is done about them. Their behavior is ugly and detrimental to the common good, whereas my actions were taken in an effort to change the behavior of one or two players (yes, I 'griefed' them). I don't feel sorry for that either.
It was a lesson learned a long time ago in EQ, the games rules will always stick over player rules. WE had a Server Guild Council which was a player agreement of all the raiding guilds on the server to handle raid rotations for all open world raid mobs. Our server was the last server as well that had The Sleeper. It was a player created rule to not wake the sleeper. Well, one night a guild that was on its way to disbanding decide to send a last message to the server by waking him up. Doing this left a long lasting negative impact to current and up and coming raid guilds since with the sleeper gone, they could not farm avatar weapons no more for the dps classes. The server was rilled to say the least. The guild members involved were trained, harassed, and greifed anyway they could be by the server. In the end, none of that guilds members got banned or even a warning, only the ones targeting them got the bans.
Last edited by Aylis; 01-23-2018 at 03:36 AM.
Well, that post would be a condemnation of hunts and an immense amount of apathy regarding the Savage treadmill/lockout (plus I'm more of a single-player oriented person when it comes to challenge, whereas Savage is something that's entirely team-based challenge). There are still other aspects off the game that I enjoy - new dungeons, new EX Primals, and I'm still somewhat invested in the story.
I have asked myself that question a dozen times in the last year though, and am currently coming off of a two month break (while having done a six month subscription back in October... ouch!). I blame my SO and my friends more than anything lol
Oh speak of the devil. :P
Last edited by Darrcyphfeid; 01-23-2018 at 03:37 AM. Reason: ohai
For me anyway, my belief is hunts are the primary reason why SE isn't or will ever release any new form of open world content ever again. Like...I often wonder how many hundreds of reports they have to sit through and read and scrap each day from players citing early pulling. Hunts were a good idea in theory, at least until the community made up its own rules for them which made two sets of players. One that follows the community rules above all else and the others who are just following the rules of the game and how hunts were designed to be by the devs.
I can see why, but on the 2 servers that I have played on (Famfrit and Goblin) most people have been either accommodating to late comers OR understanding if they were late and missed the hunt. My experience is anecdotal and does not apply to all situations/servers, but I have chosen to be on lower populated servers over the course of my MMO career for this very reason.For me anyway, my belief is hunts are the primary reason why SE isn't or will ever release any new form of open world content ever again. Like...I often wonder how many hundreds of reports they have to sit through and read and scrap each day from players citing early pulling. Hunts were a good idea in theory, at least until the community made up its own rules for them which made two sets of players. One that follows the community rules above all else and the others who are just following the rules of the game and how hunts were designed to be by the devs.
Furthermore, people are forgetting that the purpose of open world content is to reward those playing in the open world. Chillin in Ul'Dah or Limsa while waiting for other people in a hunt LS to call out locations is not participating in open world content. Sure, its beneficial for everyone but its totally bogus to then complain that other people should reward "hunters" and alert them for the hunt. Then... people complain that Ariyala is inaccurate. Guaranteed 90% of the people that complain about this are probably chillin in limsa right now, doing no work whatsoever to actually, you know, hunt.
Last edited by Lord_Zlatan; 01-23-2018 at 04:42 AM.
I have gotten screwed over from early pulls, when I was the one finding the hunt. It happens. It is not against the rules. But is also means I stopped hunting for hunts. What's the point? Those people that pulled now have one less person letting them know where something is or is actively triggering a s-rank.
Yeppppp. Granted I am on a larger server and due to that I've seen both sides of the fence. Many times I've been just minding my own business doing quests and seen hunts both go off without a hitch or complaint. As well as times when zone chat get lite up with screaming matches.
I'm willing to believe too a majority of the screamers are the ones waiting for others to do the work for them. Just due to past experiences in a DF PUG dungeon where party members would drop during the dungeon saying "Gotta go! S-Rank announced!"
yeah, when that happens my blood pressure goes through the roof.Yeppppp. Granted I am on a larger server and due to that I've seen both sides of the fence. Many times I've been just minding my own business doing quests and seen hunts both go off without a hitch or complaint. As well as times when zone chat get lite up with screaming matches.
I'm willing to believe too a majority of the screamers are the ones waiting for others to do the work for them. Just due to past experiences in a DF PUG dungeon where party members would drop during the dungeon saying "Gotta go! S-Rank announced!"
My only complaint is when someone calls out a hunt and then kills it before anyone can even respond... Is rather not know it's up if youre not going to let others have a shot at it
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.