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  1. #131
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Singularity View Post
    Snip
    But it has been said that a class' DPS is also based on how punished they are upon death. Which, to my understanding as well as popular consensus, SMN is one of the most punished jobs upon a death. Sure, all DPS are punished on death, but some more severely than others. BLM are not severely punished upon death. I feel like people just completely forget this part when they complain about "xxx job is less dps than xxx job" especially since they are not taking into consideration the entirety of what justifies their damage. BLM does not have to wait for MP upon revival, so their dps is not hindered that extensively. I mean, a SMN might as well not even accept res until Lucid or Aether is at least up. AND with the nerf to Aetherflow, SMN has to use Energy to regain MP if they die.

    Now, in a perfect situation, no one is supposed to die. However, that does not change the fact that the dps of a class reflects how punished a job is upon death.
    (0)
    Last edited by TraeSnow; 01-20-2018 at 04:31 AM.

  2. #132
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    That doesn't make any sense. Why would you limit the DPS potential of a class based on a condition you never want to meet (death)? SMN isn't even punished that much on death anymore since they can still get back up and do their generic rotation including resummoning their pet.
    (3)

  3. #133
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I read this entire thread. So what do Red Mages want specifically? DRK's, MNK's, BLM's, all have said DPS bla bla bla but they have put forth ideas. There are only two ideas I have seen in here one is have embolden affect all damage types and the other is have VerHoly/Fire cause a debuff to boost magic damage or decrease enemy damage done.
    (0)

  4. #134
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    RDM damage is low but they fit a unique niche of mass rasing. If that niche is taken away from them, they should be buffed. That is what this thread is mostly about.
    (1)

  5. #135
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Zuzu hit it right on the mark. Frankly most RDMs are tired of being brought just because of Verraise so a lot of people (judging by forum responses anyway) would rather Verraise gets toned down and RDM personal DPS and/or rDPS contribution gets raised a tad.
    (4)

  6. #136
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    If Dualcast became similar to Lightspeed in that it only cuts 5s from the next spell's cast time, I think it'd be a fine system. That way, they can't just spam rezes all the time.

    Though, I could see Verraise not be tampered with as death is already too punishing for a chunk of classes (particularly Dragoon and Summoner) to really consider it a massive boon, and just increase the rDPS or personal DPS.

    At the very least, make Embolden the 20% that was originally promised and make it apply to mages. The drop off is a dumb mechanic in Embolden's current state.
    (1)

  7. #137
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by EllieShadeflare View Post
    If Dualcast became similar to Lightspeed in that it only cuts 5s from the next spell's cast time, I think it'd be a fine system. That way, they can't just spam rezes all the time.
    .

    That change would not make much difference. After 5 sec you only have 2 - 3 sec raise cast depending spell speed so you lose at the best 0.5 sec between raises, if your spell speed is 0.
    (0)

  8. #138
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sunako View Post
    That change would not make much difference. After 5 sec you only have 2 - 3 sec raise cast depending spell speed so you lose at the best 0.5 sec between raises, if your spell speed is 0.
    Mmm. Sorry, that's not actually true. Verraise's base cast time is a whopping 10s. As in, at 1812 Spell Speed, you'd still be stuck with a 4.12s cast time if you shave off 5s.

    I chose 5s because that's the base cast time for Verthunder/Veraero, in the same way that Light Speed shaves off 2.5s for all spells for AST while under its effect. You'd have something effectively Instant, but not instant for everything.
    (0)
    Last edited by EllieShadeflare; 01-20-2018 at 04:17 PM.

  9. #139
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by EllieShadeflare View Post
    Mmm. Sorry, that's not actually true. Verraise's base cast time is a whopping 10s. As in, at 1812 Spell Speed, you'd still be stuck with a 4.12s cast time if you shave off 5s.
    .
    That is actually true, I remember all raises was 8 sec.
    (0)

  10. #140
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Yeah, that is a fair assumption. Everyone but RDM has an 8s raise. It's almost like Dualcast WAS supposed to be a 5s shave, but they didn't properly implement it.
    (0)

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